I’ve been working in Godot for about 3 years now, and have never touched GDScript. I personally haven’t felt like a second class citizen, and have rarely run into C# specific bugs, or found the documentation was missing for C#, other than when I was using the GD4 betas.
That being said, I’m not currently targeting web or mobile with my hobby projects, and I know those are open issues with the C# support.
My 2c.
Yeah I have a “nextlist” that I maintain in a Todoist project, that just lists the next book, game, movie, show, podcast, etc.
I add to it and rearrange priorities occasionally, but it’s super nice to have when I get into that analysis paralysis you describe.