We used to have several more people. Right now it’s 3 players and a DM. The DM is my cousin, and our rule right now is if one person can’t make it, the whole thing is called off. They really don’t want to just have 2 players, which I can understand.
This has been the only group I’ve ever played DnD with, but I’m not enjoying it at all. Part of it is the DM’s style, and part of it is another player.
I feel like I can’t do anything as a paladin without being yanked away from it. My first few sessions literally any time I tried to cast something, this other player told me I really shouldn’t. They’re so terrified I’m going to run out of spell slots. I never have.
At a certain point I just started doing nothing but regular attacking. That’s it. Just sessions on end of attacking as a paladin and nothing else without any complaints. I’m bored out of my mind.
I’m still a new player and I’m just trying to enjoy the game. But Any time I try to cast something, I’m being told not to, or given like a 5 minute thesis on how ” actually Bless isn’t as useful as this other thing, but hey if you WANT to use bless I don’t GUESS it would hurt…”
Also the DMs themes just don’t relate to me at all. The best way I can describe the game is like some mix of analog horror, SCP, and the backrooms. We never ever just meet some bandit or goblin. It’s always some unexplainable entity that the DM must use esoteric language to describe. It’ll be some object or being that is cognitively distressing to witness yet impossible to comprehend. And I’m having to roleplay a reaction to it?
Not to mention the crunchiness of the campaign is just wearisome to me. Our last campaign we spent an hour and a half just going over inventory, crafting, quest progress, and stats. All above the table; never in character.
It’s just such a boring campaign to me with a player that’s about to make me rip my hair out. But it’s also my cousin’s game, and I’m fairly certain it will have to disband - at least for a long while - if I leave.
As always, communication is key.
Sounds like the group vibe is aiming for heavy combat, and the other player is wanting to min-max for numbers efficiency. But on the other hand, it sounds like your DM has an idea for some homebrew horror, which usually benefits from non-combat scenarios.
I wonder if maybe the group needs to reflect and see what page everyone is on.
Also worth mentioning that if youre a new player the other player may just be doing a bad job trying to guide you and isn’t intentionally trying to play your character.
Talk it out. When people let these things fester in their mind they tend to make them worse than they are.
If you aren’t having fun, speak up first and see if everyone can find a compromise that works. If they can’t discuss things like adults or you still don’t mesh, then leave.
Life’s too short to sit there bored and frustrated.
Also, it’s your character, play it how you want. At level 3 on (in 5th edition) I personally keep only a spell slot or two in reserve for big moments and up until that point I use them whenever I feel they make my life easier (if I’m playing a wise characters I might reserve more, dumb characters reserve less). You aren’t supposed to be an omniscient god making the always optimal choice, you’re supposed to be an adventurer figuring it out and saving the world.
If you’re not enjoying your time, something is wrong. Leaving might be excessive; especially since it seems like a very established party. talk with them first. maybe talk with the DM privately and give them feed back. “I feel we’re getting too bogged down in the metagame” Is very valid. As is, “i find it’s hard to roleplay when everything is ‘Unimaginably indescribable’ and also I would like to have more generic trashmobs to smash. I feel like everything is a boss and it’s kinda rough.”
as a side note, something I’ve learned as a DM, is that even if everyone wants hard combat all the time, there needs to be less-hard moments. having every monster be a BBEG or whatever is counter productive- when everyone is a BBEG, no one is a BBEG- they’re just an ‘EG’. (also… the random encounters with goblins and such like; they consume your action economy, making the BBEG fights harder without having to worry too much about powercreep.)
Another option is to handle the metagaming outside the session itself- it can be a bit more work on the DM’s part, but touching bases before lets you work out all those questions without breaking table flow. (you can create a discord channel and just have it be your party, for example. I put out a ‘so here’s where we were’ kinda thing a day or two before so everyone can look it over and catch mistakes; a long with the transcript of the game.
As for the other player, a polite, “you can play your character” seems in order. They play their character. you play yours. they don’t get to tell you how to play yours any more than you get to tell him how to play his. Even if it’s true that Bless is less beneficial at higher levels, it doesn’t really matter. Besides, spell slots and actions are meant to be used. if you have any left over at a long rest (or short rest if they recharge on short rest) then you’re wasting your spell slots.
As always, communicate. Preferably before it’s a problem. “Hey DM, I really enjoyed <this> but <that> was kinda meh, and I’d like more cats/dogs/WeirdDemonicFamiliars to pet would be cool. Oh, and I really enjoyed <that combat>. that was tense” is a conversation that needs to happen much more. As a DM, it’s hard to put engaging sessions together when the most feedback you get is “that was fun” in the most unenthusiastic voice you have. (it’s actually kind of soul crushing…)
Just remember to make the feedback constructive, not a “this sucks!”
No D&D is better than bad D&D. If you think airing your concerns will affect change, take a shot, otherwise it sounds like you’re ready to move on.
It sounds like your DM should really be running Call of Cthulhu or Delta Green.
That being said, communication is always key. Talk to your DM explain how you’re feeling, if they’re completely unreceptive bail, they have no one to blame but themselves if they have no empathy for their fellows. If you’re up for it I would also offer to run a one shot (our one shots inevitable turn into 3 sessions so be ready for some bleed over) or a short 2-4 level campaign. Give the DM a break and a chance to see some differing style.
I was thinking that first part, too. CoC has such better support for horror themes like OP mentions in how it’s structured. Unthinkable horrors are a lot more interesting when they can drive you insane. 😂
It sounds like your DM should really be running Call of Cthulhu or Delta Green.
Or Mothership.
My problem with DnD is that it tries to be everything to everyone that it starts to lack focus.
Call of Cthulhu and Mothership are designed to be horror games from start. Which starts with a mystery followed by an investigation than the climax. Both games have ways to start to ramp up the pressure and tension. Call of Cthulhu has luck and sanity, where Mothership has the stress mechanic.
The mechanics of DnD tend favor the standard adventure. Go get quest, do some investigating, and then go clear our the dungeon.
DnD is a great gateway into the TTRPG hobby. Depending on what the table wants, there are far better game systems that would achieve that goal.
I was in a campaign with the DM’s best friend, his girl friend, and one of my friends. DM’s best friend, we will call him Jeremy, was playing a “that’s what my character would do” rogue. Jeremy caused a lot of grief for the party.
I was playing a devotion paladin, specifically, a Hellrider, my character did not fit terribly well with the rogue. So i approached the DM and asked, of for the sake of the game, we could retcon my character was a vengeance paladin. He agreed, and the changed worked, but there was still the issue of Jeremy’s “that’s what my character would do” nonsense.
After two really bad sessions i went to the DM and laid out my issues with Jeremy. Nothing was said, nothing was done. After 2 more sessions i withdrew from the game citing Jeremy’s behavior. The game lasted a few more games before my friend and the DM’s girlfriend decided to quit too.
If you are not enjoying the game, quit. Or at least talk with the DM and/or other players.
You and/or the DM need to tell this guy to play his own character.
But it sounds like you’re not enjoying the campaign anyway, so I wouldn’t continue doing something you enjoy. The DM can find other players. Or, if they don’t want to play if you don’t, that’s fine too. You’re not responsible to provide entertainment for the other two players.
You can also give the DM fair warning, so he/she has some time to find a replacement. Of course talk to them about your issues with the campaign first, and tell them that if it doesn’t change you will most leave after a few sessions.
Some things you just need to talk about.
Next session, in combat, smite an enemy. Even if it’s not a big or challenging encounter. You can’t tell the difference between a paladin with no spell slots left and a paladin that doesn’t ever cast spells.
If anyone gives you grief about not min/maxing your actions, be frank about it bothering you. Does anyone else get their actions put under a microscope?
In the end, of the other players want to play, they’ll have to let you play your character the way you want to. If they’d rather debate on what is the best use of spell slots for the paladin in the party, then they can have those discussions without you.
In the end, of the other players want to play, they’ll have to let you play your character the way you want to. If they’d rather debate on what is the best use of spell slots for the paladin in the party, then they can have those discussions without you.
or they can play a paladin. (and poorly, I might add. spell slots are meant to be used.)
D&D is a hobby.
If you’re not having fun, it’s not worth the time. The others can figure it out for themselves.
So be it.
It sounds like this is a very experienced group. They’ve already done all the cliche stories that a noob might expect, and crunched the numbers for the most efficient Min/Max builds.
There’s nothing wrong with any of that. They can play however they want, but if you aren’t having fun, it might be time to bail.
I like a more relaxed campaign that gets a little silly without spiraling into nonsense, and gameplay focuses more on conversation and creativity than number crunching.
If the game falls apart, it isn’t your fault. After all, other people dropped out before you did.
It sounds like you’re playing mostly as a favor to your cousin, so it feels like you should be able to enlist their help to get the backseat player to leave you alone and let you play how you want?
Also, the most important advice I ever got from a DM was “never die with spells uncast,” and I recommend spending spell slots as soon as it seems like it might be useful, if that helps you make your case.
Not going to tell you what to do, just helping you brainstorm a little.
You could leave, maybe try to find a different group, or perhaps try the same group in a few months but with different characters and/or change who’s DM:ing. The reason you’re playing is probably to have fun, and it’s just wasting your free time if you actively dislike it. I’ve been in a group where the DM just hated everything about a divination wizard, so she was never allowed to do anything. He thought half her spells and abilities were OP, and he had no clue how to respond to Augury. Sometimes it just doesn’t work.
Alternatively, you could try talking to your group, and telling them how you feel. If they can’t handle it, see previous option :) Perhaps you have tried already, but I think you didn’t mention it so perhaps you haven’t really sat down with the other players and tried to find practical ways for all of you to enjoy the game.
Or a third option, trying to make these sessions fun, if you value hanging out with your cousin and friends more than finding a D&D session you actually enjoy. If they indirectly force you to only fight with your sword, instead of simply declaring “I attack the goblin” every turn, add a ton of flair and tell a story. Describe the way you swing your sword, how you move around, what your character is feeling, unimportant small things like wiping sweat from your brow, etc. Write down some cool one-liners your character can shout out every now and then. Turn your co-player’s desire to save your spell slots into your character’s motivation, invent a backstory for why they are afraid to use spells, perhaps they’re haunted by a tragic event in the past caused by wasting them at first opportunity.
Playing no D&D is better than playing bad D&D.
Talk to your cousin about how you feel first but if they still shrug the problem off then just leave. At that point there’s nothing more you as a player can do to make the game fun and if its not fun then what is the point of playing? Finding a group can be tough but this game is supposed to be something you look forward to and enjoy not slog through like a chore for the sake of others
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