Super Mario 64 (1996) was a seminal platformer that, for many, was also the first true 3D game they ever played. Now, with the help of AI vibecoding and a decompiled version of the game, you might be able reexperience the magic in mixed reality.
XR creative technologist and developer Lucas Martinic released a video of Super Mario 64 working on a Pico headset, essentially making for a floating 3D ‘magic window’ of sorts. It’s a cool effect we’ve seen in a number of other VR vibecoded projects recently.
Not clear if it’s an actual VR port of the game or a MR mod
The article’s video is broken but you can see it on the creator’s website: https://lucasmartinic.com/
It looks like a cool idea but I’m heavily biased against ai.
That’s pretty fucking cool and instantly gave me a few ideas for games in a similar vein to this.
Played Mario Kart VR the other day. I honestly like third person VR games where you are in the world kind of like a ghost. Hellblade 1 has such a mode as well. I don’t need all the first person motion control stuff all the time. Just put me into the game.




