I played during a free week (dunno if it’s still going). The game offers this world of awesome prospects. Even in a state where there’s no additional content to the current, it’s already a relaxing game with beautiful scenery. But: OMG the bugs. The tutorial waypoints sometimes don’t appear for minutes. Interaction work at the servers whim. I bugged out one of my starter items (the helmet). I had to buy a new one. The first mission is the one I failed when I was delivering goods and they bugged out, so I couldn’t deliver them anymore and the mission was bricked.
Pirate Software put it best: “what the game wants to be is great, but the only thing I see expanding is the storefront and I’d like it to not be that”
And I would extend that quote to “as long as the storefront expands while the core game doesn’t function, this is not a game but a development service and as long as it’s not a game you shouldn’t buy it or anything related to it”. I wanna play games and not glorified tech demos. Especially when there is more than 10 years of development. We definitely gave them enough leeway.
There is! I play it all the time with my friends and its some of the most fun I’ve ever had in a video game. The other day we hijacked some guy’s space yacht and flew it to deep space, I left the ship with my friend while we brought our huge salvage ship over and scraped off all the metal from the ship, then chewed it up with the mounted claw/grinder. The whole process took 3 people 2 hours and it was so much fun.
It’s not for everyone and may very well never release. But I’ve been waiting for a game like this for years and I can’t get enough of it. The immersion is insane.
What about the guy who’s space yacht you stole. Was he another player or an NPC? If he was another player, will he have to buy a new space yacht for real money?
No not at all, it’ll be available again after a cooldown period of up to like 45 minutes depending on ship size. Meant to simulate insurance buying you a new ship etc etc
Last I played (couple weeks ago) insurance didn’t cost anything. At some point it’ll cost in game credits but right now there’s no insurance premium. You can spend some credits to expidite the return timer if you can spare it.
It was a player. They can insurance claim it and be back in it before I was even done scrapping it most likely. Or they might have been able to track it down and attack me to get it back, and I wouldn’t have been able to defend myself in the scrapping ship which is basically a big space barge not made for combat, which would have been cool as hell.
Depending on what ship it was the other player will have to wait quite a bit for it to be available again.
Anything stored on said shipped was lost to the pirates of course.
Also anything bought with real money can’t really be lost. That would be illegal in so many countries.
Depends a little. It definitely does work on lower end PCs. But if you crank everything to max settings you will struggle on most PCs. When you are CPU limited try the new Vulkan implementation. While it’s not fully implemented it does already use less CPU.
It depends on when you last played it. A few updates ago they improved performance a ton, but its still rough sometimes, especially if you have 16gb or less RAM.
What? The point of star citizen is exactly that kind of emerging gameplay. I can almost guarantee the person whose spaceyacht was stolen had fun here too. Nothing was lost, the ships are insured and you can just call them back a short while after they’re destroyed.
Listen, if you don’t want your multi million dollar space yacht stolen, don’t leave it unlocked and unattended at a space station. This was a valuable lesson for someone. (Real talk though, I am not even sure where the owner was, they may have even logged off with their ship sitting outside the station)
Normally I would super support you, but in Star Citizen the owner of the yacht actually loses nothing and can call another one later.
Wars, piracy, and all that behavior is part of the game, and it is encouraged by the developers. They even released a second system with pretty much 0 policing specifically to make some anarchy.
In this case, it’s not ruining other people’s fun, it’s the gist of the game.
Yep. But it is still “Early Access” so it isn’t finished. But like other early access games, it’s a playable game. Think first person Freelancer or a better Elite Dangerous.
I’ve actually enjoyed my time in SC far more than E:D. One is a buggy mess that is occasionally fun, and the other is a space sim with no gameplay at all and just wants a boring soulless grind.
Not defending SC’s development practices, just shitting on E:D which I put 80 hours into.
It’s more than just “playable”, but it also is not a finished, fully fleshed out game, either. Definitely worth checking out during the occasional free-fly events (though one has just ended, so might be a little while for the next).
Any comparison is meaningless because for every bad thing you say, people will jump at you with the classic ol’ “its still in development”.
The fact is that it’s buggy, crashes all the time and you lose progress, it can’t be played like any actual existing MMO - it’s a demo atm even if you ignore the common resets they do officially on major releases. Until it’s actually released and can be decently reviewed from start to finish it can’t even start to compare to an actual released, playable game.
That’s a little unfair, because enjoyment of something doesn’t necessitate it being experienced from beginning to end in a linear progression. Something like the seasonal(?) content on No Man’s Sky often requiring a save file being restarted and not needed the main story to be completed to finish the new objectives. Or, something like Path of Exile, where each season progresses from a fresh start at level 1, with no progress carried over.
Progress gets rest on those about as frequently, it not more so, than the resets in Star Citizen, except those games are also feature complete with a full story involved.
Maybe something like Ark, then, with the creation of new servers. No real story being progressed through, but a multi-player sandbox environment. Again, though, that’s a feature complete game where all the systems (mostly) work.
I guess where I’m going is that you can certainly look at individual elements of the game and compare those to similar systems in other games. And if expectations are of it being a sandbox you can mess around in and experience some cool systems, it will deliver. But it is not a finished game that has persistent player driven progress. It is not a game with a story path you can follow (though, I don’t think it claims to be once fully released, either). It is buggy at times and suffers server issues as the small changes and interactions build up over time, making an instance unstable and eventually kicking everyone logged in.
“Demo” might be the closest description, but that doesn’t quite capture the experience of playing it. It falls very short of being a full game. It also is something that other games just don’t capture the same feeling of.
Again, I’m not trying to convince anyone to spend any money towards it, but absolutely give the free fly events a chance.
I know I bought Elite Dangerous Horizons on steam for like 80 bucks and played it for a while, and now no matter what I do, I cant get access to the game. I get bungled in third party account sign ins.
Sounds like the genera is cursed. There is promise, but the developers just leech money and obstruct access to the game.
freelancer had its problems but at least it was a shipped product, and didn’t cost nearly a billion dollars and wasn’t funded by players based on hopes and prayers. I’d much rather play 40 freelancers, which could probably be made from scratch back to back in less time and with less money.
People paid money for a game to be made and it’s both being worked on and has playable content, just like other early access games. Why does Star Citizen get the hate for doing the same thing as other games?
Is there any content?
I played during a free week (dunno if it’s still going). The game offers this world of awesome prospects. Even in a state where there’s no additional content to the current, it’s already a relaxing game with beautiful scenery. But: OMG the bugs. The tutorial waypoints sometimes don’t appear for minutes. Interaction work at the servers whim. I bugged out one of my starter items (the helmet). I had to buy a new one. The first mission is the one I failed when I was delivering goods and they bugged out, so I couldn’t deliver them anymore and the mission was bricked.
Pirate Software put it best: “what the game wants to be is great, but the only thing I see expanding is the storefront and I’d like it to not be that”
And I would extend that quote to “as long as the storefront expands while the core game doesn’t function, this is not a game but a development service and as long as it’s not a game you shouldn’t buy it or anything related to it”. I wanna play games and not glorified tech demos. Especially when there is more than 10 years of development. We definitely gave them enough leeway.
There is! I play it all the time with my friends and its some of the most fun I’ve ever had in a video game. The other day we hijacked some guy’s space yacht and flew it to deep space, I left the ship with my friend while we brought our huge salvage ship over and scraped off all the metal from the ship, then chewed it up with the mounted claw/grinder. The whole process took 3 people 2 hours and it was so much fun.
It’s not for everyone and may very well never release. But I’ve been waiting for a game like this for years and I can’t get enough of it. The immersion is insane.
What about the guy who’s space yacht you stole. Was he another player or an NPC? If he was another player, will he have to buy a new space yacht for real money?
No not at all, it’ll be available again after a cooldown period of up to like 45 minutes depending on ship size. Meant to simulate insurance buying you a new ship etc etc
Thanks for your reply. Are his insurance premiums going to go up?
Last I played (couple weeks ago) insurance didn’t cost anything. At some point it’ll cost in game credits but right now there’s no insurance premium. You can spend some credits to expidite the return timer if you can spare it.
It was a player. They can insurance claim it and be back in it before I was even done scrapping it most likely. Or they might have been able to track it down and attack me to get it back, and I wouldn’t have been able to defend myself in the scrapping ship which is basically a big space barge not made for combat, which would have been cool as hell.
Depending on what ship it was the other player will have to wait quite a bit for it to be available again. Anything stored on said shipped was lost to the pirates of course.
Also anything bought with real money can’t really be lost. That would be illegal in so many countries.
Play with friends you say? Another game I’ll never play…
I want to like it but the last time I tried to play the game, it tried to kill my computer. Have they optimized it at all?
Depends a little. It definitely does work on lower end PCs. But if you crank everything to max settings you will struggle on most PCs. When you are CPU limited try the new Vulkan implementation. While it’s not fully implemented it does already use less CPU.
I will try that, thank you.
It depends on when you last played it. A few updates ago they improved performance a ton, but its still rough sometimes, especially if you have 16gb or less RAM.
Oh it was a couple years ago at this point. I’ll give it another shot.
Nah, didn’t get better. And never, I say NEVER, land on Crusader with anything but a supercomputer. You won’t be able to escape :D
Sigh, this is actually what tried to kill my computer. I literally had to hold the power button down to stop whatever SC was doing to it.
so another rust… wow, can’t wait. /s
Imagine so brain dead to be proud of being a griefer and ruin other people’s fun
What? The point of star citizen is exactly that kind of emerging gameplay. I can almost guarantee the person whose spaceyacht was stolen had fun here too. Nothing was lost, the ships are insured and you can just call them back a short while after they’re destroyed.
Listen, if you don’t want your multi million dollar space yacht stolen, don’t leave it unlocked and unattended at a space station. This was a valuable lesson for someone. (Real talk though, I am not even sure where the owner was, they may have even logged off with their ship sitting outside the station)
Normally I would super support you, but in Star Citizen the owner of the yacht actually loses nothing and can call another one later.
Wars, piracy, and all that behavior is part of the game, and it is encouraged by the developers. They even released a second system with pretty much 0 policing specifically to make some anarchy.
In this case, it’s not ruining other people’s fun, it’s the gist of the game.
Yep. But it is still “Early Access” so it isn’t finished. But like other early access games, it’s a playable game. Think first person Freelancer or a better Elite Dangerous.
Elite Dangerous was released. This is not.
I’ve actually enjoyed my time in SC far more than E:D. One is a buggy mess that is occasionally fun, and the other is a space sim with no gameplay at all and just wants a boring soulless grind.
Not defending SC’s development practices, just shitting on E:D which I put 80 hours into.
It’s more than just “playable”, but it also is not a finished, fully fleshed out game, either. Definitely worth checking out during the occasional free-fly events (though one has just ended, so might be a little while for the next).
Any comparison is meaningless because for every bad thing you say, people will jump at you with the classic ol’ “its still in development”.
The fact is that it’s buggy, crashes all the time and you lose progress, it can’t be played like any actual existing MMO - it’s a demo atm even if you ignore the common resets they do officially on major releases. Until it’s actually released and can be decently reviewed from start to finish it can’t even start to compare to an actual released, playable game.
That’s a little unfair, because enjoyment of something doesn’t necessitate it being experienced from beginning to end in a linear progression. Something like the seasonal(?) content on No Man’s Sky often requiring a save file being restarted and not needed the main story to be completed to finish the new objectives. Or, something like Path of Exile, where each season progresses from a fresh start at level 1, with no progress carried over.
Progress gets rest on those about as frequently, it not more so, than the resets in Star Citizen, except those games are also feature complete with a full story involved.
Maybe something like Ark, then, with the creation of new servers. No real story being progressed through, but a multi-player sandbox environment. Again, though, that’s a feature complete game where all the systems (mostly) work.
I guess where I’m going is that you can certainly look at individual elements of the game and compare those to similar systems in other games. And if expectations are of it being a sandbox you can mess around in and experience some cool systems, it will deliver. But it is not a finished game that has persistent player driven progress. It is not a game with a story path you can follow (though, I don’t think it claims to be once fully released, either). It is buggy at times and suffers server issues as the small changes and interactions build up over time, making an instance unstable and eventually kicking everyone logged in.
“Demo” might be the closest description, but that doesn’t quite capture the experience of playing it. It falls very short of being a full game. It also is something that other games just don’t capture the same feeling of.
Again, I’m not trying to convince anyone to spend any money towards it, but absolutely give the free fly events a chance.
I know I bought Elite Dangerous Horizons on steam for like 80 bucks and played it for a while, and now no matter what I do, I cant get access to the game. I get bungled in third party account sign ins.
Sounds like the genera is cursed. There is promise, but the developers just leech money and obstruct access to the game.
freelancer had its problems but at least it was a shipped product, and didn’t cost nearly a billion dollars and wasn’t funded by players based on hopes and prayers. I’d much rather play 40 freelancers, which could probably be made from scratch back to back in less time and with less money.
People paid money for a game to be made and it’s both being worked on and has playable content, just like other early access games. Why does Star Citizen get the hate for doing the same thing as other games?
same thing? like what? which game did the same thing?
More than most games these days