• Nerdybynature@lemmy.world
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    10 months ago

    Honestly, might be nostalgic for guys, but as a girl who was playing games in this era, it made me feel like I wasn’t a part of the culture, rarely if ever were there ads marketed towards me, but man were there a lot of half naked ladies. Glad we don’t do this as much, but god this caused a lot of younger girls to feel ashamed of playing games “for boys”.

    • Daxtron2@startrek.website
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      10 months ago

      It really sucks looking at the detrimental effect this had on gender ratios in gaming to this day. It’s gotten a lot better but it’s still not there yet.

      • Kit@lemmy.blahaj.zone
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        10 months ago

        Yeah, we need to level the playing field by having half naked sexy guys on the cover of games. ^please

          • chicken@lemmy.dbzer0.com
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            10 months ago

            Doubt that’s going to be enough, I think if you want to make a sexually objectifying 90s magazine ad that appeals to female nerds you’re going to have to break out the homoerotic innuendos

          • TwilightVulpine@lemmy.world
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            10 months ago

            People used to bring up Kratos in these discussions but before these new games he seemed far more likely to bite someone’s face off than to kiss anyone. There’s a difference.

        • molochthagod@lemmy.world
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          10 months ago

          I’d rather we stop sexualizing characters altogether. If anything, it’s silly and makes it more difficult to take them seriously.

          • TwilightVulpine@lemmy.world
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            10 months ago

            I think there is space for both sexualized and non-sexualized characters, as long as they are treated evenly. This is entertainment, they don’t need to be all business serious.

            I dread that in trying to be perfectly respectable, the medium might err to the side of prudishness and sexual repression.

    • ShustOne@lemmy.one
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      10 months ago

      Yeah as a boy I didn’t like these either. They were sexy but made me feel a little weird. I was young enough not to realize it was targeting only boys, but now that I’m older I think that’s why I didn’t like them. I wasn’t in to sex at the time.

    • Empricorn@feddit.nl
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      10 months ago

      It’s not really nostalgic for me, TBH. It’s actually kind of embarrassing that marketing like this existed and that it worked. I love T&A as much as the next female-loving guy, but ads like this are condescending. But again, they sold units…

    • otp@sh.itjust.works
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      10 months ago

      There were lots of half-naked men, too. Including in this ad.

      Most of them in games were more male fantasy stuff…ripped, shirtless dudes with big weapons. Not really appealing to most women, but checks the “I want to BE him” aspect for lots of guys, lol

      • TwilightVulpine@lemmy.world
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        10 months ago

        Yeah, but that is just another facet of marketing for men. Sexy dress-up vs tighty whities. Definitely not intended to get women interested.

      • BigMikeInAustin@lemmy.world
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        10 months ago

        Are you really out here in public view still trying to use the “not all men” to tell a woman her feelings are invalid?

        • otp@sh.itjust.works
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          10 months ago

          No, I was supporting the previous comment. The idea that the ads were mostly about “male fantasy”, and probably wouldn’t be (positively) nostalgic for most women gamers.

        • desconectado@lemm.ee
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          10 months ago

          How does that comment invalidate the previous one? If anything it actually reinforces it. Are you just looking for an excuse to shame someone?

    • molochthagod@lemmy.world
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      10 months ago

      The weird thing is, as a guy, I never even paid attention to the sexualized stuff in games. To me these are like two different brain activities. So, as far as I’m concerned, there was never any point in this kind of marketing. I’ve never in my life purchased a game because it featured sexy ladies.

      • otp@sh.itjust.works
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        10 months ago

        It’s supposed to be subconscious, like with most marketing. It hits the animal part of the brain, rather than the thinking part.

    • kromem@lemmy.world
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      10 months ago

      Yeah. Even just around a decade ago I’d explain the demographics shift to more women gamers to clients and they’d not believe it.

      Stereotypes stick around for a long time, even when (or maybe especially when) untrue.

      It’s a shame that “girl gamers” were considered such a rarity when it really seemed like a self-fulfilling prophecy.

      “Oh, a game with only male protagonists with activities only primarily associated with boys doesn’t have many girls playing it? I guess girls aren’t that into games and we should double down on the focus on dudes.”

      As a result, the market effectively abandoned around half of two generations of a potential continued audience and had a significantly reduced pool of interested labor to make games.

      It’s a bit frustrating given my love for games that they could likely have advanced even further had it not been an exclusionary industry for as long as it was (though that can be said about pretty much every business vertical in existence too given our generalized collective history of exclusion).

    • agent_flounder@lemmy.world
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      10 months ago

      I can imagine. I’m glad this is less prevalent now. Seeing it now in middle age makes me go ick. I wished I had been much more aware of this kind of sexism as a boy.

    • xyzzy@lemm.ee
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      10 months ago

      I was a senior in high school at the time and even back then I thought this kind of advertising was crass, gross, and unnecessary. No nostalgia here, just second-hand embarrassment.

  • mctoasterson@reddthat.com
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    10 months ago

    I remember TR3 was a huge disappointment after 1 and 2. The new mechanics weren’t very good and the level design was more confusing. I remember they added the Desert Eagle pistol and it was a giant brick (seriously the model consisted of probably 3-4 polygons total).

    It really felt like they were just milking the franchise at that point.

  • TwilightVulpine@lemmy.world
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    10 months ago

    Media today might be less sexist but I think part of it is also that it became drastically more sex averse. Mortal Kombat is gorier than ever for anyone to see, but god forbid anything shows a nipple.

    • SuddenDownpour@sh.itjust.works
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      10 months ago

      Characters with big breasts must be inherently sexist, or else we can’t explain why characters who used to have big breasts now need to have them toned down.

      However, it’s perfectly okay if the supposedly feminist prequel you’re going to release has references to the female player character being about to be sexually abused if you lose, because nothing speaks about female empowerment like threatening the player with turning their character into a SA victim if they don’t play well enough.

    • Ogmios@sh.itjust.works
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      10 months ago

      The thing that gets me about the Tomb Raider reboot is they toned down the sex appeal, but apparently graphically brutalizing Lara is perfectly okay.

      Sexy Lara: Sexist!

      Beating the ever loving shit out of Lara: Not sexist!

  • Beardsley@lemmy.world
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    10 months ago

    I’ll fight anyone who says 1998 is retro. I’m getting old, but give me a few more years damn.

    • PlasticExistence@lemmy.world
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      10 months ago

      Hell, I can remember when the word retro meant something new inspired by something older. Now it just means old / classic.

    • scops@reddthat.com
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      10 months ago

      Bro, we lost that fight. I was watching a Youtube video of a guy clearing games from his Steam backlog and introduced one with, “So, many of you watching probably weren’t alive when this game came out. Everyone talks about what a classic this is, but I don’t think I’ve met anyone who has actually played this game.”

      I died a little inside when it turned out he was talking about the first Half-Life.

    • taiyang@lemmy.world
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      10 months ago

      You and me both, but to be fair it’s a year closer to the creation of console gaming to modern day. So I’ll let it pass.

      People who call my music vintage or classic can get right the fuck back, though.

    • Avid Amoeba@lemmy.ca
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      10 months ago

      Those few years between 1992-1998 were as … game-changing … for games as probably the two decades that followed. We started it with side scrollers, Dune and Doom and ended it with Diablo II, StarCraft and Half-Life.

      For the kids here who haven’t experienced Half-Life, you should play Black Mesa. For the retro farts who have played Half-Life, you should also play Black Mesa. It’s the Half-Life you couldn’t have in 1998 because of the slow hardware. I weeped from feels playing it.

      • sparky1337@ttrpg.network
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        10 months ago

        I spent sooooooooo much time on StarCraft and Diablo II. First video game I remember playing was Wolfenstein 3D, then Duke Nukem. Found RTS soon after.

        • Thorry84@feddit.nl
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          10 months ago

          I remember upgrading my PC from 4MB to 8MB, just to be able to play Duke3D, cost me a pretty penny as well

      • agent_flounder@lemmy.world
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        10 months ago

        Old fart here. I played Wolfenstein 3d, then played the shit out of Doom and Duke Nukem 3d but missed out on Half life until recently. Knowing the context of the era it came out in, I can totally see how amazing it must have been. Hell, it’s still incredibly fun for me in this era.

    • M137@lemmy.world
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      10 months ago

      I understand saying you don’t feel like 2010 is retro, but 1998? That’s been retro for a long time. You’re in a really extreme place in your head when you stick to not calling something that’s 25 years old retro.

    • hydroptic@sopuli.xyz
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      10 months ago

      If in 1998 you would have argued that 1972 is retro, then I’m sorry to tell you that 1998 is retro

  • Jo Miran@lemmy.ml
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    10 months ago

    Since she’s a a Tomb Raider, a dungeon crawler, a spelunker, does that mean he wants her to peg him? Color me interested.

  • AnUnusualRelic@lemmy.world
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    10 months ago

    It took me a couple seconds to understand that it wasn’t a before/ after set of pictures. It was a little confusing.

  • Adalast@lemmy.world
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    10 months ago

    Am I the only one cringing at the perspective in the mirror more than literally anything else in the ad?

    • kromem@lemmy.world
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      10 months ago

      Hahaha, yeah, that one was great.

      Also the one where they paid parents to name their baby ‘Turok.’

      I sometimes wonder what those little Turoks are up to today (at least a half dozen parents took them up on it IIRC).

      The shock advertising campaigns around games really were something. They worked - got a ton of free media coverage. But this was also at the time that video games were the Boogeyman like rock n’ roll had been to a generation before. The media loved nothing more than a “look how terrible video games are” story and PR firms were playing into that environment.

      So campaigns like this were basically the equivalent of Ozzy Osbourne biting the head off a bat.

      As games became more normalized, the campaigns shifted accordingly and - like Ozzy - tamed quite a bit out.

    • kratoz29@lemm.ee
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      10 months ago

      Bro, using ads in the graveyards this is new for me…

      I bet this will make a comeback…

      • katy ✨@lemmy.blahaj.zone
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        10 months ago

        [Here lies your loved one]

        “Ah! Fresh meat! Journey into Tristram and see what the Butcher is up to today!”

      • Odo@lemmy.world
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        10 months ago

        Sorry, but Acclaim really was that wild for a bit there. They also had a promotion where you’d get a free copy of one of the Turok games if you named a newborn child after him. For what it’s worth, I don’t think anyone took them up on either offer, but it certainly brought in the publicity.

        • MrScottyTay@sh.itjust.works
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          10 months ago

          I currently work with someone who worked with acclaim back then and Virgin at one point too. The stories he tells me of some of the game Devs of the time. Insane. Some of them Devs still exist to this day and knowing what happened behind closed doors I have no idea how they got more business.

            • MrScottyTay@sh.itjust.works
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              10 months ago

              One UK based dev that worked on some edgy PC games had a “Red Room” at their offices that was purely there for them to take drugs and trip inside. It was just a room completely painted in red.

  • UKFilmNerd@feddit.uk
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    10 months ago

    Yep, those were different times.

    Battlecruiser 3000AD. This advert was later revised and they drew black knickers on the model.

    Psycho Pigs UXB. Another British classic?

    • frezik@midwest.social
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      10 months ago

      Well-placed censorship of pictures was the best purpose of a Battlefield 3000AD box. That was one of those games where the drama around it was far better than the game itself.

      • UKFilmNerd@feddit.uk
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        10 months ago

        Isn’t this the game that had to run full page adverts claiming a new, updated version was available and “the bugs have been squashed!” Obviously this was pre-internet, so updates like this were quite uncommon.

        • frezik@midwest.social
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          10 months ago

          Might have been. That game was so bugged that the installer crashed for a lot of people. Once it got patched enough that you could actually play it–which took years–it was supposedly pretty good, but nobody cared by then.

  • NigelFrobisher@aussie.zone
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    10 months ago

    I can’t even process what’s going on with the reflection in the mirror being from an angle at about head height over the bed. I like that they didn’t even trust teen gamers to understand the allusion of a woman standing in a bedroom doorway without comping in this extra element.

    • whereisk@lemmy.world
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      10 months ago

      Not if you’re a literalist exec that saw the creative and didn’t think it was clear enough - “where’s the target audience? How are they going to see themselves in this ad?, she’s clearly out of our average user’s league”

    • Shapillon@lemmy.world
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      10 months ago

      In order to make the reflection work the bed would have to be angled against the wall.

      It’s funny how the brain instantly notices that the perspective is nonsensical but can’t really pinpoint the issue ^^