No games that lead to players being pissed at other players, even outside of the confines of the game. I’ve had that happen with, for example, Secret Hitler, so no Secret Hitler.

The Mind seems to do that. Hanabi does it to an extent.

  • AwesomeLowlander@sh.itjust.works
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    25 days ago

    Check out !boardgames@sopuli.xyz in case you’re not aware. Lots of discussion happening there.

    Regarding your question, it’s hard to say since you don’t mention any mechanics, or complexity level, that you prefer. Based on the couple of examples you provide, you seem to like cooperative card games. If so, you should check out ‘The Crew’. It’s the most popular of that genre in my game club.

    Ranked #1 in family games on bgg

    • cannedtuna@lemmy.world
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      25 days ago

      The Crew is solid.

      The Gang too, which is sorta similar. I’ll bring a bag of board games and only end up playing The Gang all night if it comes out too early.

  • WolfLink@sh.itjust.works
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    25 days ago

    You’ll never perfectly solve the “no pissing people off” issue because in competitive games you necessarily have people benefit at the expense of others and in cooperative games you’ll fall into the trap of backseat-driver players telling you what to do on your turn.

    That being said, here are some of my favorites I’d like to suggest:

    Cooperative:

    • Time Stories (kinda like a time-travel themed mystery-solving role-playing game where the pre-built deck is your DM. 1-4 players. You can buy more decks, each with a different setting and story.).
    • Pandemic (Stop COVID a deadly disease from killing off the planet. Work together to limit the spread and find the cure before it’s too late) (1-4 players)

    Competitive:

    • The Settlers of Catan (claim resources and land strategically to build the most prosperous kingdom) (2-4 players but there are expansions and spinoffs so this could be like 1-6 players)
    • 7 Wonders (draft cards to build the most prosperous kingdom) (3-8 players IIRC)

    In-Between:

    • Betrayal in the House on the Hill (explore a haunted house until you find a dark secret that turns one of you into a villain the rest have to fight) (3-6 players)
    • Valmond@lemmy.world
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      Catan is nice because you spend 90% of the time building your stuff, and only 10% losing to one of the other players.

      • WolfLink@sh.itjust.works
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        25 days ago

        It depends on the group. Sometimes you have people intentionally cutting you off, revenge robber placements, and politics.

      • cannedtuna@lemmy.world
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        24 days ago

        Downside is Catan is fucking boring. It’s one of those games where most of the time you’re stuck waiting for your next turn. 5-6 player add on just makes the game infinitely worse. Out of the expansions, Seafarers is nice since it gives you more to do, tho the standalone Starfarers is my go to pick if I gotta play Catan since it sorta has the best parts of all expansions plus random encounters and a more even start. I also like that in the 5-6 player mode 2 players take their turns simultaneously. Tho Catan still isn’t my go-to of board games.

    • AwesomeLowlander@sh.itjust.works
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      25 days ago

      Newer cooperative games mostly avoid the quarterbacking issue by having secret info, or just making it complicated enough that it’s impractical for 1 person to track everything.

  • agent_nycto@lemmy.world
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    25 days ago

    I really like Mysterium. It’s kinda cooperative, but players also work independently. The premise is that one player is a ghost, and the rest of the players are psychic detectives who have their own vision of how the murder happened. The ghost gives out clues using surreal, dream-like cards for the psychics to figure out their personal guess on what the weapon, location and murderer was. At the end the ghost gives clues to which psychic was right.

    I personally like it because it isn’t just logic and strategic thinking, you have to use your creative/artistic part of your brain as well, if not moreso.

  • mlegstrong@sh.itjust.works
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    25 days ago

    Spirit island is my favorite game to play with a group. It has you trying to protect an island from colonists who damage the island with their expansions. Each player has different abilities that force you all the work together & requires a lot of teamwork to win especially some of the higher difficulties.

  • Okokimup@lemmy.world
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    25 days ago

    We love Wingspan. Meadow is pleasant.

    Just One was a great game for 4 people. Three people have to get the fourth person to guess a particular word. They each write down a one-word hint. If any two (or more) players write the same word hint, they don’t get to show that word to the guesser. It’s a lot of fun when you see the different ways people interpret words to come up with hints and how two (or more) words can work together to make you think of the answer.

    • davidgro@lemmy.world
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      Just One can also do a lot more than 4 players. If you add additional writing surfaces and erasable markers (or pencils or whatever) it’s pretty much unlimited.

      Edit: It has enough for 7 players in the box (at least my copy does)

  • atrielienz@lemmy.world
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    25 days ago

    I don’t know if I’d considered it a board game, but the Forbidden Island game (and the others like it) spring to mind. The idea is that you and the other players have to work together to gather everything you need including the treasure you came for before the island you’re on sinks into the ocean.

    It’s fun working together and I always thought it did a good job of incentivising that.

    • MelodiousFunk@slrpnk.net
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      25 days ago

      Seconding Forbidden Island/Desert/Sky. Island is what I break out to introduce new folks to co-op gameplay, then switch to Desert once they get the hang of it.

      Pandemic hits a lot of the same notes, and can get really hairy at the end.

  • Vinny_93@lemmy.world
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    25 days ago

    Ticket to Ride and Carcassonne for me. I play those with my wife and we don’t really get in each other’s way. She usually wins but I don’t care.

    • MajorHavoc@programming.dev
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      Yeah. It’s super easy to house-rule Carcassonne as a pure co-op game. Remove the farmers (to keep your sanity, because co-op is actually much harder), keep the rules about Castle and road occupation (where a tie gets scored for each tied player), and play to maximize the combined players score. None of the strategy is lost and trying to carefully double occupy everything is sometimes a nail biting challenge.

      • Pheonixdown@lemm.ee
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        25 days ago

        There’s actually a specifically cooperative expansion for Carcassonne, called Mists Over Carcassonne. It adds an element of managing a ghost population while trying to cooperatively reach a target score based on certain scenarios.

  • theyllneverfindmehere@lemmy.world
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    25 days ago

    Mansions of Madness. It’s my wife’s new favorite game. The game has many different scenarios and they play out pretty differently each time. The game is almost all co-op, so it’s players VS. the game. I was actually against the need for an app at first but it simplifies a lot and helps keep track of a lot of the mundane stuff.

    • Zukial@lemmy.world
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      I don’t know how the game does it, but in so many sessions the last actions are so important. I have often won the game within the last possible action. Such a great feeling.

      Going from “easy, everything is fine” to “everything on fire, NPCs dead, several Monsters” in two rounds. Then winning by a clever set oft actions, where several player habe to coordinate, is peak feeling oft accomplishment.

    • MelodiousFunk@slrpnk.net
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      25 days ago

      I see the app as the DM. Plus, you can tell it what expansions you own, and it includes it all when it makes the map — you can play the same scenario and get different layouts.

      • theyllneverfindmehere@lemmy.world
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        25 days ago

        Yeah that’s exactly it. It’s also kind of nice that all the players are working together against the app, so no one has to DM or be the “bad guy”.

  • ampersandrew@lemmy.world
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    25 days ago

    Dead of Winter - The co-op variant of the game, without a traitor. Zombie apocalypse game.

    Meeple Party - A co-op game about throwing a party and making sure personality types don’t clash. Perhaps on the nose for your group, but I still recommend it.

    Mental Blocks - Once again, play the variant without a traitor. This is a game about solving a 3D puzzle from different perspectives with limited abilities to communicate or touch certain blocks.

  • CyanideShotInjection@lemmy.world
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    25 days ago

    I guess it is better to go for games that are cooperative and where everyone can contribute how they can without pressure. So I would suggest strategy games where everyone decides together what to do and all the players are united against the game, but in a way that it’s harder to put the blame on someone if they fail to do what’s expected of them (Ex : Hanabi). Here are some of my favourites that corresponds to this :

    Pandemic

    Horrified

    Forbidden Desert

    • EvilBit@lemmy.world
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      24 days ago

      If you like Horrified, you should try and track down the Ravensburger Wonder Woman game. Similar style but has an awesome mechanic to prevent coop quarterbacking.

      Players strategize using a set of face up cards, but receive some face down cards afterward and have to program 3 actions using the whole set without communicating, adapting plans based on the newly revealed cards. Then each action plays out simultaneously for all players. It makes sense in action and is really quite elegant. I’m a big fan.

      • CyanideShotInjection@lemmy.world
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        24 days ago

        Ouhhh that’s interesting. I love Horrified, it is one of my favourite game, but unfortunately I often end uo quaterbacking while I would prefer people sharing their thoughts. Will check this one out for sure, thanks for the suggestions !

  • Rhynoplaz@lemmy.world
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    25 days ago

    I don’t hear about this one often but it is always the first game I bust out for newbies.

    Camel Up!

    Players place bets on little camels that run around the track. The turns move quickly, people love gambling, and you some strategy will help you win, but it’s random enough that everybody has a chance at coming out ahead.

    Someone might get the bet you had your eye on, but there’s no direct “attacks” on other players.

  • Lost_My_Mind@lemmy.world
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    25 days ago

    The problem with monopoly is that it fits your description…BUT!!! nobody actually plays it the right way. House rules are so ingrained into monopoly culture, that I’ve incorporated my own house rule. Anyone who puts money under free parking gets stabbed with a knife. When they tell me that’s not in the rules, I tell them to show me where money under free parking is in the rules. There’s so many of these house rules that people legitimately think are in the rulebook. They aren’t. So if you want to put money under free parking, I want to stab your hand with a knife. House rules and all.

    One time I was playing monopoly with my mom. She had 53 dollars, and landed on boardwalk. It was unowned. I yhen said "I bid $54. She said “you can’t do that…”. I showed her in the rule book where I could, and she got angry at me.

    So, the problem with monopoly is that most people assume they know how to play, and also assume they know the best stratagies. They don’t.

    The best stratagy is actually to buy 1 of each property that can have houses built on them. Prioritizing the low cost properties first. Make THEM buy 2 of each, thinking they’ll get the monopoly, thinking they’ll get a trade. Then drain them further with the railroads and utilities. Eventually they’ll run out of money. Just NEVER trade them a property that would allow a path to them getting a monopoly.

    Of coarse, all of that is easier said than done. That’s what makes it a game. But it all falls apart if people aren’t playing the same game.

    • acosmichippo@lemmy.world
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      25 days ago

      the strategy is to buy everything you can ASAP but focus on monopolizing and developing the orange and red properties. they are statistically much higher to land on than other properties because people get sent to jail so often. When exiting jail rolling 6, 8, or 9 is very likely to hit orange first and then maybe red on the next roll.

      tldr; punish the poor fuckers getting out of jail. yay capitalism!

      • MajorHavoc@programming.dev
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        25 days ago

        tldr; punish the poor fuckers getting out of jail. yay capitalism!

        Wow. I never caught this. Considering the game’s origin as an anti-capitalist teaching aid, I wonder if it’s intentional.

    • tal@lemmy.today
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      I really don’t like Monopoly. It’s very widespread in the US, I’d guess one of the top three games, but it has a lot of technical failings as a board game.

      I think that it’s actually a really good example of why popular American board games are not that fantastic. Europe has a stronger board game tradition, stuff like Settlers of Catan. I really didn’t appreciate how bad things were until I spent a while poking at European games.

      • Monopoly has a hard-to-predict game time. One thing that a lot of European games that I’ve looked at do is to have a fairly-predictable amount of time a game will last. That makes it much easier to plan fitting a game into a schedule.

      • Monopoly eliminates some players from the game early. They then have nothing to do while the rest of the players continue to play.

      • Monopoly tends to wind up in a situation where a losing player will know well in advance that they’re going to lose. Yeah, they can concede, but it’s not a lot of fun to play the thing out.

      • There’s a limited amount by way of strategy and it’s not very sophisticated. There aren’t a lot of variable paths that one weighs against each other. When it’s not your turn, there’s not much you can be planning or doing, just watching the person whose turn it is play. This gets more annoying the more players are in the game.

      • It has a high RNG dependence.

      • Most of the actual tasks you spend time doing aren’t very interesting. Linley Henzell, who wrote the roguelike Crawl, has a famous quote, something like “everything you do in a game should be an interesting decision, and if it isn’t interesting, it should be removed from the game”. I think that that is a very true element of game design. The banker counting out money to players or players paying rent or whatever is just drudge work – they aren’t making interesting decisions.

      The game was originally designed by a Georgist as an educational game to argue for a land value tax. It wasn’t principally to entertain.

      I really wish that a new, better game would replace Monopoly in the US as the big non-ancient (checkers, chess) board game.