Hey there!

I’m working on a sci-fi grand strategy game with a deep focus on economy and market mechanics.

I’d be curious about what you’d want to see in a strategy game like that. What economic mechanics have you enjoyed elsewhere? What annoyed you? What would spark your interest?

  • Elevator7009@lemmy.zip
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    7 days ago

    Mostly a drive-by newbie to the genre so I do not have any productive answers, I just try by word of mouth from friends… just popping in to let you know there are a lot of strategy communities here. Until your post now they all looked pretty dead.

    Either way I am glad your post sparked discussion here, was hoping for a nice strategy community to lurk in till I figured out more.

    • unchartedsectors@lemm.eeOP
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      6 days ago

      Yeah honestly I wondered if I should post because the place looked dead so I was afraid to look out of place, but in the end I just told myself that if nobody posts nobody will ever post, and I’d be interested in having discussions here, so here I am haha

      Thanks for the links, I didn’t knew them all :)

      Edit: Oh and by the way, grand strategy games are games that follow the vein of Paradox Interactive games (https://www.paradoxinteractive.com/our-games/discover). Very managey games with a deep simulation where what matters is the big decisions on a strategic level, not tactical level. You manage empires, countries, dynasties…