• Samus Crankpork@beehaw.org
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    1 year ago

    I want to play it, but finding 120gb for Baldur’s Gate 3 was hard enough, so I’m going to have to pass until I can afford a bigger hard drive.

      • ag_roberston_author@beehaw.org
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        1 year ago

        Not expensive, but it’s another expense that not everyone can drop immediately.

        For most it would be a choice of upgrading to a new drive or getting two games.

        • Naatan@lemmy.one
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          1 year ago

          Sure. And of course it remains to be seen whether Starfield is worth it, but it’s undeniable that a game of this magnitude isn’t a common occurrence. If they realize the game’s potential, then missing out on it because of a relatively inexpensive hardware upgrade seems like a shame.

          • ram@lemmy.ca
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            1 year ago

            a game of this magnitude isn’t a common occurrence.

            It kind of is though. We’ve already had at least 3 games of this magnitude drop this year alone.

    • Phuntis@sopuli.xyz
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      1 year ago

      I’m pretty sure bethesda said playing starfield with a hard drive isn’t great 1tb SSDs aren’t too expensive anymore I’d really recommend moving away from a hard drive

      • Samus Crankpork@beehaw.org
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        1 year ago

        Ah, yeah, I was using hard drive as a catch-all term. My laptop only holds M.2 drives. I’m old, it’s all hard drives to me. =P

        • hogart@feddit.nu
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          1 year ago

          A 1tb Steam Deck-sized NVMe drive is about 120 bucks right now. Not cheap. But not insanely prices either.

        • interolivary@beehaw.org
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          1 year ago

          I definitely support the hypothesis that calling all storage drives hard drives is an old curmudgeon thing 😅 I’ve been doing computer nerdery for way over 30 years, and a hard drive is a hard drive even if it doesn’t have spinny disks in it

  • realChem@beehaw.org
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    1 year ago

    Exciting stuff. I’ve long since vowed never to pre-order anything from Bethesda ever again though, so I’ll be waiting to hear what the vibe is once other folks start playing it. Right now it very much seems like it could either be great or disappointing. We’ll see in a couple weeks’ time I s’pose

    • ludwig@reddthat.com
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      1 year ago

      I’ve vowed never to pre-order, period.

      Or at least until there are solid reviews, which was what I did with ToTK.

      Gaming companies have to earn their money from me every single time.

      • ampersandrew@kbin.social
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        1 year ago

        Steam muddies this a bit though, since you have two weeks or two hours of playtime to try it out and get your full money back, so it removes a lot of the risk in the first place; in some cases, it removes all of it.

        • DarkThoughts@kbin.social
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          1 year ago

          I’ve spent like 5 hours tweaking & compiling shaders in TLoU. lol
          And it took 1-2 months for it to be in a playable state.

          • ampersandrew@kbin.social
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            1 year ago

            No other game takes that long to compile shaders, so that could have been a red flag for a refund on its own. And you can pay attention to forums and games press in the meantime to find out when it’s in a playable state before you repurchase it. But on launch day, you could have it preloaded and smoke test it with no risk.

            • DarkThoughts@kbin.social
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              1 year ago

              The shader compilation time varied greatly between users. Mine were 40 minutes tops and later I think around 20 minutes. But you’d have to redo them on every update, just to try and see whether the latest patch fixed any of the issues you had. For me it basically became worse before it got better. It’s particularly sad because the game itself is great. I watched countless of let’s plays of both Part 1 and 2. So it’s a real shame that their entry onto the PC market started with such a terrible port. It left such a sour taste that I still haven’t played through it.

              It’s certainly not the only one though. Horizon Zero Dawn had similar long shader compilation times for me. Social media is unfortunately useless, because there’s just too many fanboys that will tell you everything is great, burying any sort of valid criticism (Cyberpunk 1.5 for example).

              • ampersandrew@kbin.social
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                1 year ago

                There are also Steam reviews, reddit forums, etc. One person saying it’s still a problem is more valuable than two saying it isn’t. I’ve got Mortal Kombat 1 pre-ordered, and that series has a history of shaky PC ports, with enough cause for me to believe it could happen again. If all’s well, I’ll know before I finish work for the day from reviews, forums, etc., and I’ll get Shang Tsung for no additional cost. If not, I get my money back, and they can earn my money from me some other time.

                • DarkThoughts@kbin.social
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                  1 year ago

                  What do you think I was referencing there in my previous comment? /r/Diablo for example literally permabanned me for speaking out against the predatory FOMO tactics in D4, after I was attacked & insulted for it by several users that also downvoted me into oblivion. And now they can eat their own sock, now that post release the hivemind opinion swapped. Everyone on Reddit and the reviews also said how great of a game CP2077 now was after those updates. Well shit, it isn’t, it just got rid of a whole bunch of launch issues, while the core issues were still the same and the game still had a massive performance bug until the next major patch. You simply cannot trust those communities anymore because everyone identifies so much with their product that they see any sort of critique as a personal insult.

      • CMLVI@kbin.social
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        1 year ago

        it is on gamepass

        I’ll just delete the large anti-preorder manifesto I was typing lol. Not that it doesn’t remain, just not for this game for me in particular.

  • li10@feddit.uk
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    1 year ago

    Not really the place for it, but why do some people still get so annoyed about the size of games these days?

    If you want games to continue improving then the file sizes are going to increase. Maybe devs could do more, but at the same time it’s just a fact that high res textures and larger scale games need more space.

    • Blake [he/him]@feddit.uk
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      1 year ago

      Not everyone has large SSDs with space to spare to play multiple games, it seems like it would be pretty straight forward to have HD texture pack downloadable as DLC or something like Skyrim had back in the day, I wonder why more devs don’t do that? That would give players a choice of which to use.

      • hogart@feddit.nu
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        1 year ago

        Requires even more work and even more budget. I understand the problem but it has always been there. There are people now who can’t afford 1tb and there were people 20 years ago who couldn’t afford 50gb when that was the equivalent. This won’t ever go away. And it’s fault by consumers who expect bigger and better things for less and less money. You can only optimize so much on your budget. I still understand this is a problem it’s just not one that will get solved anytime soon, which is a shame.

        • Blake [he/him]@feddit.uk
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          1 year ago

          You’re right that it would take budget and time of course, but it doesn’t seem like a huge amount of work for most dev studios compared to making their game more accessible to a wider audience? I feel like there’s some marketing thing of “our game is so awesome it takes 1000GB of disk space!” going on, which is really stupid, but it’s probably working sadly!

          You’re not quite right about 20 years ago, though - I was a gamer 20 years ago (yes, your comment did make me feel old) and disk space wasn’t really something people complained about, at least with respect to games. Even Sims 2 with all it’s 18 expansions only took up around 10GB or so, whereas most games were 5GB or less, they had to be otherwise you couldn’t fit them on a DVD. Most gamers had at least 100GB+ hard drives, 200GB+ was more common. Starfield requires 130GB of disk space, and according to the Steam Hardware Survey, at least 18% of gamers don’t have that much to spare, and significantly fewer aren’t going to have that to spare on an SSD and will suffer the indignity of slow load times :)

    • conciselyverbose@kbin.social
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      1 year ago

      I want Valve to encourage developers to use their branch tool like Witcher 3 did with the next gen upgrade to make high resolution assets optional.

      There’s no reason to have 100-something GB of assets on an 800p device. Same with languages. Support is awesome. Disrespecting my storage to pack them all without any way to cut out the waste isn’t.

      That’s before the heavy duplication of assets for sequential HDD loads that I’m guessing hasn’t disappeared yet.

    • BenderOver@artemis.camp
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      1 year ago

      I think most people have 1tb of storage space and not much else. Most games these days are well under 100gb. In that respect, it’s kind of ridiculous to have one game take up 1/10th of your storage. I doubt most gamers are going to see those high res textures anyway.

      Your point is valid though, too. Games are only increasing in size. I already have 5tb total in my PC but would need more space to install this particular game (I have a lot of games lol). I don’t have a problem upgrading but I don’t think a lot of people the money to buy a $70 plus a good HDD/SSD. Just my thoughts on this.

    • mcforest@kbin.social
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      1 year ago

      Yeah, people removed like “nobody needs those big ass textures and high quality uncompressed audio.” Maybe you don’t need it, but high quality, textures are one of the easiest ways to improve graphic quality without putting that much load on the GPU. And I still rip my CDs as FLACs, so I want good audio quality in my games as well.

      • moody@lemmings.world
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        1 year ago

        It’s not that nobody wants those super high def graphics, it’s that most people have no use for them. Most people won’t be able to play a game like Starfield at maxed out graphics, so why should they have to download and store an extra 30gb of textures?

        • ampersandrew@kbin.social
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          1 year ago

          Isn’t this usually just LOD stuff where the high-quality stuff is when you’re up close and the low quality stuff is for when you’re far away? So you’re just about always seeing the high-quality stuff, and it’s the stuff that’s actually processed in real time like shadows and stuff, that take up practically no space, that are getting toggled when you turn down settings. That’s how I understand it anyway.

          • moody@lemmings.world
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            1 year ago

            What LOD does is it uses multiples of the same textures in different sizes so that it doesn’t display the larger ones if it doesn’t need to. That takes up space due to duplicates, but 4K resolution textures take up 4 times the space that 2K resolution textures do. I’m sure compression reduces some of that, but in terms of size, they are 4 times larger. So if your system can’t handle 4K textures, then why use them at all? There’s a lot of stuff that you’ll never look at close enough that a 4K texture will ever serve a purpose. For a 1080p screen, you’d have to be close enough to the object that you’re only seeing a fraction of the texture at once, and they can use other tricks to make close-up textures look better without using bigger ones.

            If you have a top-of-the-line PC, it makes sense to install those huge textures, but if you’re running an old GPU with 2GB of memory, what use do you have for them? You may as well not install them at all.

  • Mandy@beehaw.org
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    1 year ago

    can these subpar double triple a games stop not compressing and optimising their shit again, and not dumping all of their over compensating textures and files on us? no?..okay…

      • Mandy@beehaw.org
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        1 year ago

        with how this game looks, i refuse to believe that that amounts to that many gb of data (u sure thats 4k?)

  • DarkThoughts@kbin.social
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    1 year ago

    Do we have any sort of information on how big the Shattered Space Story Expansion is supposedly going to be? Because 30 bucks extra seems excessive, especially when the game is already 70 bucks. Kinda feels like they just want to lure you with the early access, which will likely be a hot mess anyway.

  • Sina@beehaw.org
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    1 year ago

    Have a low-medium texture download/install option. It’s time!

    • MJBrune@beehaw.org
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      1 year ago

      It’s not that easy to do but you could probably invest some time and create a system for that. I wonder how much it’d actually be used though. This would only really effect a subset of PC players.

      • Sina@beehaw.org
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        1 year ago

        I think you would be surprised. 1080p gaming is very much alive & 1080p gamers don’t need ultra high rez textures. I would certainly love to use this option. Sometimes people would even prioritize their data plan over graphics, because not everyone is so obsessed with graphics.

        Especially if at download it was explained to users they won’t see a difference at 1080p, then even Steam & GoG could save some bandwidth. (plus it would be environmentally friendly)