Voyagers is here!

  • QuadratureSurfer@piefed.social
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    5 days ago

    As a Star Citizen player, I’m all for other games stepping up with some real competition.

    I can’t wait to hop back in to No Mans Sky and check out this update.

    That being said, this isn’t an update that has implemented all of what makes Star Citizen stand out. We still don’t have hundreds of players able to congregate on a single ship. AI pathing/tactics in NMS is very basic. We don’t have cities/interiors on the scale that Star Citizen has. A single planet doesn’t have much of a variance to their biomes (no mixes of tundra/desert, forest, high altitude, low altitude, wetland etc.). We’re mostly limited to just Cave, Surface, and Underwater biomes.

    I’m hoping that we start to see more complex planets with the work being done on Light No Fire. I’m definitely looking forward to future updates on this game.

    • lorty@lemmy.ml
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      4 days ago

      All of the things you mentioned make the game extremely buggy, so NMS is still ahead.

    • Coyote_sly@lemmy.world
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      5 days ago

      …there are things that make Star Citizen stand out? Like, in a positive way? They must have done some real work on that game since launch.

    • Kernal64@sh.itjust.works
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      4 days ago

      You seem to have misread the comment you’re replying to. They didn’t say this update implemented all of what makes Star Citizen stand out. They’re saying that Hello Games is consistently rolling out new features in a timely manner, whereas Star Citizen’s new features seem to only prolong that game’s already very long development cycle.

      And I’d just like to add that NMS has features that Star Citizen doesn’t have, like being a fully functioning, released game and not a perpetual alpha. Sure, it doesn’t have a bartender AI or bedsheet physics, but it also didn’t cost $800+ million to develop, so some cuts are to be expected. ¯_(ツ)_/¯