Voyagers is here!

  • dingleberrylover@lemmy.world
    link
    fedilink
    arrow-up
    1
    ·
    3 days ago

    I think a major point in terms of motivation is that the procedural generation is too homogenic. The planets differ too less, such that after only a few hours, the inital sensation wears off and you basically have already seen everything relevant there is out there. Maybe this has changed but this was especially a big factor for me why I lost interest quite quickly.

    • lime!@feddit.nu
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      2 days ago

      when i finally picked it up a few years ago on gog i didn’t even get as far as that. i did the tutorial, flew to a second planet, and promptly got stuck in a tree, which was very funny.

      the main thing that made me stop was how light everything felt. everything felt… flimsy, like the digital equivalent of those knock-off gas station transformer toys that whitened at the joints when you played with them as a kid.

      …that may be too specific a reference. point being, i want space ships to feel weighty and solid.