Dark Souls 1. It’s tutorial is decent for controls but it doesn’t go nearly far enough. It doesn’t explain rolling, weight and stats are only in level up screen, at least for prompting. So many things about the game you need to know that they leave to expensive trial and error.
I’m pretty sure Dark Souls is intentionally obtuse, that’s like a core part of the game’s philosophy. It doesn’t explain them because it wants you to try and figure it out on your own or discuss with others.
Nah, I don’t think so. It actually explains everything you need to know, but it’s buried in stat and item descriptions that, especially in 2011, we weren’t trained to read through to understand the game. So if it’s all that missable but still in the game, I think it’s fair to say that it just sucks at teaching you.
Dark Souls 1. It’s tutorial is decent for controls but it doesn’t go nearly far enough. It doesn’t explain rolling, weight and stats are only in level up screen, at least for prompting. So many things about the game you need to know that they leave to expensive trial and error.
I like The Backlogs’ video on it. It’s a flawed masterpiece.
I’m pretty sure Dark Souls is intentionally obtuse, that’s like a core part of the game’s philosophy. It doesn’t explain them because it wants you to try and figure it out on your own or discuss with others.
Nah, I don’t think so. It actually explains everything you need to know, but it’s buried in stat and item descriptions that, especially in 2011, we weren’t trained to read through to understand the game. So if it’s all that missable but still in the game, I think it’s fair to say that it just sucks at teaching you.