Either it didn’t teach you anything at all, or it taught you the most irrelevant parts of the game.
Minecraft. Back when I started playing, it wouldn’t even tell you what recipes existed, yet gave you a 2x2/3x3 grid with hundreds of types of items/blocks to figure it out yourself.
Still one of my favorite games though.
Honestly a large part of my nostalgia was scouring the Minecraft wifi for updates and recipes.
Without external resources I would probably never have figured out what the 2x2 empty grid in my inventory was meant to be! I watched so many videos and read numerous wiki articles it could have been a college class.
The game that comes to mind is Dark Souls. They teach you the bare bones of the controls and that’s it.
Nothing about where to go, what stats to level up, ways to defeat specific enemies, what spells/elemental attacks to use, etc.
I had to Google a lot of things in the beginning.
I still don’t know what the fuck the intended use of Resistance is
A trap for the unwary.
Umm was it supposed to help you “resist” getting poisoned or cursed? 🤨
I think the numbers that go up when you level resistance were supposed to go up more than they do.
Elden ring was my first “souls like” game and it was also an open world game too. For a gamer who wasn’t accustomed to these kinds of games, it was a totally different experience for me.
Warframe explains very little of its systems, and what it explains is generally poorly done. Upgrading and optimizing your abilities, acquiring proper mods and frames, how the levelling system actually works, generally anything that isn’t “shoot at enemy until it dies” needs to be taught by another player or read upon.
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When I first played CK2 I had a revolt before the tutorial had taught me how to fight a war.
I think when I first played CK2 there was no tutorial.
Mario & Luigi: Dream Team Bros, because the tutorials never stop. Even 20 hours into the game, it will explain which button to press in exhausting detail every single time. Gave up the game due to this.
On the opposite side, ΔV: Rings of Saturn. The tutorial does a really bad job of explaining the (very unusual) controls of the game. Worse, you can accidentally leave the area during the tutorial, which cancels the tutorial altogether so you have to restart the game. That happened to me twice. Third time was the charm though, and I did enjoy the game afterwards.
All Paradox Interactive games ever created 😂
The worst I had was Hearts Of Iron IV. I played a 2h tutorial only to not understand a single thing the real game threw at me afterwards…This I agree with. Stellaris is very confusing starting out and such a huge learning curve the tutorial just doesn’t cover.
Some Paradox games literally teach you how to play wrong, CKII being an example IIRC
Thank god that’s changing tho. CK3 and (though to a lesser extent) Vicky 3 both have relatively decent tutorials.
I adore those games, and while I think they’ve made great strides with CKIII and Vicky 3, I agree that the tutorials are severely lacking.
I don’t have an exact answer, but there are a lot of games that you need the wiki up on your second monitor for. Their tutorials teach you the basic controls, but nothing about what you’re supposed to do or anything like that.
I feel it’s kinda lazy on the developer’s side and leave it to the community to do their job. You see a 5-10 min video on youtube explaining everything, yet the developer couldn’t do that?
Having your tutorial be a 10 minute video would be a bad tutorial
I get what you’re saying but there are ways to implement it in the gameplay with prompts, descriptions and dialogue.
I love a lot of the games I’m criticizing, but sometimes they go too far. I’ll pick up the fart machine 3000 and the description will just say “Butt Fart Pfffft Toot Toot” and I’m just kinda left like wtf and i have to close the game and go into the wiki to see what the hell i just picked up and if its worth the inventory space
Vampire: The Masquerade - Bloodlines tutorial was a good 30 minutes for me the first time I played it. Luckily they give you an option to skip it in subsequent playthroughs, but it covers pretty much everything you need to know for gameplay imo.
Hollow Knight is an excellent game with no tutorial whatsoever.
When you start a new game the ways you aren’t supposed to go are guarded by armored bugs you can’t kill, or a large guard who can one hit you. This teaches the player that generally if it’s bigger than you it will kill you.
After wandering aimlessly enough, because the game does not show you where to go, the only way to proceed is by challenging the False Knight boss, who is much bigger than you.
Elite: Dangerous (pre-Horizons DLC). They teach you how to fly forward and maybe auto-dock.
Funny, thinking back to that tutorial they teach you a couple of mechanics (like rebooting your ship) that are almost never used in game. OTOH, there are, what, 300 different bindings in the game now?
I found the Odyssey tutorial was frustratingly opaque as to how the entire new UI worked.
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Dark Souls 1. It’s tutorial is decent for controls but it doesn’t go nearly far enough. It doesn’t explain rolling, weight and stats are only in level up screen, at least for prompting. So many things about the game you need to know that they leave to expensive trial and error.
I like The Backlogs’ video on it. It’s a flawed masterpiece.
I’m pretty sure Dark Souls is intentionally obtuse, that’s like a core part of the game’s philosophy. It doesn’t explain them because it wants you to try and figure it out on your own or discuss with others.
Nah, I don’t think so. It actually explains everything you need to know, but it’s buried in stat and item descriptions that, especially in 2011, we weren’t trained to read through to understand the game. So if it’s all that missable but still in the game, I think it’s fair to say that it just sucks at teaching you.
Kerbal Space Program.
Basically “do rocket science without instructions”.
Relevant xkcd: https://xkcd.com/1356/
Sunset Overdrive.
Tutorial: Go from point A to point B.
Dies.
Dies.
Dies.Failed to tell you the game operates under “ground is lava” rules. You are to go from point A to point B without touching the ground.
DayZ comes to mind. I love the game but it kind of just throws you in and says , “Hey there. Survive.”
Witcher 2, before they patched in the tutorial mission. (Which is still not very good as a tutorial.) Enjoy getting a shitkicking in the very first fight, since you’ve no idea of the controls.