At some point in this millenium, it became ubiquitous in games to ask for a button press before switching to the main menu and it has become a pet peeve off mine.

Why is that there? It’s your main menu so ugly that you have to shield players from it? Why can I not double click the game Icon, go to the kitchen to get coffee and return to the PC/console to find myself in the main menu ready to continue my game? Seriously, cui bono? Sometimes, they even show a different screen before that press, which some artist got paid for creating, so the developer is also losing (a tiny amount of) money here.

I honestly just don’t get the point of these screens.

Bonus negative points for games that only check DLC after that button press instead of any other point of the losing process. Calling a server could easily be threaded while the game assets are loaded since it takes very little hardware load to do so. But no, I get to wait an additional 10 seconds because the game devs want me to for no apparent reason.

On a related note: just allow players to auto skip intros, please. Just put an checkbox in the settings, so that everyone can see it once.

  • beefcat@beehaw.org
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    1 year ago

    I honestly just don’t get the point of these screens.

    It lets the game see which controller or input method you are using. This screen was (and maybe still is? I’m not sure.) a requirement for certification on consoles going back to the Xbox 360, when wireless controllers became ubiquitous.

    Having to press a single button at the start of a game is a pretty minor complaint.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      1 year ago

      Plenty of games are able to determine what you’re using without having such a screen. The “press any key to continue” screen has been a thing my entire life (born in 85), and it has never been necessary for anything other than simulating the “insert coin” screen for arcade games.

      BG3 can use both at the same time, and yet it still has two of these screens. If you’re playing with a controller, it will say press any key then you press a button and it changes to “press A to continue” before you actually get to the main menu.

      And it’s even dumber because you can see the game detects your controller before the first logo screen ends when the cursor is auto hidden.

      • Noved@lemmy.ca
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        1 year ago

        What if I have an Xbox controller plugged in and want to use my keyboard? A simple spacebar hit sets the default controller for fit this play session.

    • Pigeon@beehaw.org
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      1 year ago

      Dude. It’s called a pet peeve. They’re allowed, and even people who have very stressful lives have them. It’s definitely better than shit-talking random people on the internet - just skip the thread if you don’t care about it.

  • lloram239@feddit.de
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    1 year ago

    Why is that there?

    It’s there due to the technical certification requirements of XBox. All games are required to become interactive after a set number of seconds. When you have a complex game with long loading times, that might be difficult. The load start screen works around that, it’s simple enough to load quickly and it is interactive, i.e. “Press any key to continue”. It’s not useful, but it fulfills the certification requirements, all loading time that follows or might happen in the background while that screen is shown, doesn’t count.

    It the same reason why you see so many games have the same “You’ll lose all your unsaved progress if you exit the game” screen, even in games that save so often to be a non-issue. It’s a certification requirement too. There is a whole bunch of stuff like this in games (and movies) that is not there because anybody wants it, but because some contract somewhere says it has to be there or you aren’t allowed to publish your game (see also the way names in movie posters never line up with the people on that poster).

    PS: This has been around since at least the Xbox360s, don’t know what Sony requires or how Microsoft might have updated their requirements since then.

    • Zalack@startrek.website
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      1 year ago

      IMO it’s a good feature and it’s a good thing it’s required. I remember the days when I would boot up a game and never be sure if my system crashed or not.

      This requires the game to start giving you feedback before you start wondering if you should do a power cycle.

      • ampersandrew@kbin.social
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        1 year ago

        If you have a particularly slow PC, this screen would be good feedback that it hasn’t crashed while booting the game. It also keeps the game consistent across platforms.

        • all-knight-party@kbin.cafe
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          1 year ago

          Yeah, they’re not gonna do all that stuff for cert and then go “now let’s remake our whole intro sequence to be more convenient!”, I don’t think devs typically have that much free time

        • lloram239@feddit.de
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          1 year ago

          The problem is that the majority of games do not tell you what you are actually losing or how to prevent it. Do you lose the last five seconds or do you go right back to the beginning of the game? How far away is the next save point? Games don’t tell you. You have to try to find out. There are a few smart games that will tell you “2min since your last save”, but they are pretty rare.

          And of course in modern times that screen is rather unnecessary to begin with: Just save the damn game and let me continue were I left of. Xbox has QuickResume, but a lot of other platforms still have nothing like it.

            • Pigeon@beehaw.org
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              1 year ago

              It’s usually a really subtle and easy to miss icon though, especially in a game that otherwise demands all your attention.

  • Supersonic Stork@beehaw.org
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    1 year ago

    I got curious myself and agreed, so I went looking.

    A lot of sources specified that it was part of a technical requirements checklist, and…

    Yeap. It doesn’t explicitly require a “press any key” screen, but it gives a more pleasant screen to look at while you select a user. People online also say it’s used to detect which controller is in use.

    If you add a feature like this to a game, it becomes harder to maintain if there are discrepancies between builds. So presumably it’s usually just left in rather than removed.

    • Durotar@lemmy.ml
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      1 year ago

      People online also say it’s used to detect which controller is in use.

      I don’t get it. Any modern game can detect when you connect or disconnect a controller on the fly, in the actual game.

      • snowbell@beehaw.org
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        1 year ago

        Some games use it to determine who is player one vs player two. i.e. whoever presses the button first is treated as player 1.

      • Oka@lemmy.ml
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        1 year ago

        Yet they are not built in features to game engines such as Unity and Unreal

  • Rocketpoweredgorilla@kbin.social
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    1 year ago

    It annoys me when you close down a game, and it only has the option to send you to the title menu instead of closing out. It’s not the worst thing ever, but it’s kind of annoying when you need to go, and you have to “quit” the game just to wait for it to go back to the title screen and make you hit “quit” again a second time.

    • delitomatoes@lemm.ee
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      1 year ago

      It’s for console ports. They have a power button…so on PC you’ll need to go to that button created specifically to quit to desktop

      • XTL@sopuli.xyz
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        1 year ago

        Or, they have a hypervisor, so instead of needing to quit from inside, you just hit the magic button and go back to the console UI. Game is suspended and might resume after power off or switch, or not, depending on the system and user.

        You could just ctrl-alt-del or window switch or whatever to get the same experience on a computer.

  • 👁️👄👁️@lemm.ee
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    1 year ago

    So it knows what input device you’re using

    Bro if this is what bothers you, then I wish I had such an easy life as you

  • Stillhart@lemm.ee
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    1 year ago

    It’s been bugging me in BG3. Mostly because it takes a while to load and when it’s finally loaded, I have to press a button then WAIT AGAIN for a stupid animation before getting to the main menu so I can then load some more.

    Gimme a command line to just automatically “Continue” please. The pretty animtions and menu were fun at first. Now I just want to get back to my brain parasites as quickly as possible. I’m sure that has nothing to do with my brain parasites.

    • Scrath@feddit.de
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      1 year ago

      There’s a mod on nexusmods to skip the startup intros. That might help in speeding things up a little

  • Racle@sopuli.xyz
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    1 year ago

    Bonus negative points for games that only check DLC after that button press

    Don’t forget games that have you manually press button to dismiss and unlocked DLC.

    It’s very fun with games that you buy after few years and have hundred DLC (ex. fighting games) 😅

    Usually takes few minutes of just button pressing to dismiss all new dlcs

  • Chloyster [she/her]@beehaw.orgM
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    1 year ago

    I get your point. And kind of agree for the most part. But idk, some title screens are nice to look at. Having the option to just view it until I’m ready to go on is nice imo. One button press isn’t all that bad. But yeah when loading or dlc checking has to be done after pressing the button it’s more annoying. That should happen before imo

  • _MusicJunkie@beehaw.org
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    1 year ago

    Games used to take a looong time to load before flash storage, so people would go get a coffee or something while loading. Before main menus, it would just drop you into the game while you were away, potentiality missing something. So they added the “press any key” pause to wait until you’re back.

    For some reason they kept this until today.

  • finthechat@kbin.social
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    1 year ago

    I should be able to click the icon from the desktop/Steam/console menu/whatever and just be put into the game (optionally with it paused) ready to play, so I can walk away and get a drink or something while it loads.

    • Sas [she/her]@beehaw.org
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      1 year ago

      Age of Wonders 4 does that with a caveat. First it opens a launcher (which is fairly quick) and in there you can select to go to the main menu or directly into your last savegame when launching the game.

  • AZmaybe9@lemm.ee
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    1 year ago

    Games that don’t do this: infamous series. The first time on the first one is incredible. But afterwards as a trend, loading the game goes straight to your most recent save with zero menu.

    Killzone: Shadowfall. No intros. Straight to the main menu when you boot. Unique and wild every time!

  • coffinwood@feddit.de
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    1 year ago

    I finished Assassin’s Creed Valhalla recently and it drove me up the wall all the time. I mean well over 100 h playtime.

    And the game would sit there after every start and wait for me to “press any key”. And only after a keypress it would start checking for Add-ons which took ages. Why couldn’t it have done that already?

    Plus the intro videos I had to replace with empty files because no-skip.

    Annoying!