If reception to Baldur’s Gate says anything, it’s that people hate microtransactions in their AAA games.
The job of the AAA gaming company is to make money, not good games.
For the same reason McDonalds is never going to serve filet mignon, big gaming companies are never going to release feature-compete passion projects.
Not exactly, though I see your point. I think it would be more accurate if McDonald’s charged for ketchup, mustard, salt, drink cups, lids, straws etc.
The big difference with physical goods is that it’s much harder to steal a McDonald’s burger that it is to crack a single player, offline game. Furthermore, once you ate your burger, if you want more, you have to buy another because it’s a consumables.
On the other hand games are prone to piracy, expecially on pc, you pay once but can play anytime while patched and updates require prolonged work after you purchase.
It isn’t strange that developers look at dlc, microtransanction or game as a service with subscription, because they allow a stable flow of income that can support development, and it’s harder to avoid paying when the game is always online and stuff like that.
Furthermore, once you ate your burger, if you want more, you have to buy another because it’s a consumables.
The same goes for single-player offline games, though. There’s only so much entertainment you can get out of one before you’ve seen everything, get bored, and look for another one.
you pay once but can play anytime while patched and updates require prolonged work after you purchase
If a studio fails to budget for that and make sure those costs are included in the price of the game, it frankly deserves to go bust.
Movies and books exist and they are one time purchases that you use once and stop interacting with. Why do games get special excuses for being extremely exploitative and shitty to their players? I don’t have to pay for a book chapter by chapter or pay extra for a character to appear, but authors and filmmakers still make TONS of money.
The game industry makes lots of excuses for it’s shitty behavior but none of them hold water.
Fun fact: In literally every single analogy that has ever and will ever exist, you can add things to it to make it even more analogous.
Witcher 3, the Last of Us (ps3), Baldurs Gate 3, God of War, Horizon Zero Dawn, Elden Ring, Read Dead Redemption 2 (offline), Zelda, etc…
There are plenty of triple A games that were well received that didn’t involve gambling and mtx.
Ones that weren’t well received like Cyberpunk 2077 did well too.
You simply listed exceptions, thus proving the rule stated by @whatisallthis
How many exceptions do you need before it no longer being an exception, 50%?
But you listed less than 1 percent?
Sorry for not combing through every major release since tetris and making a perfectly objective list of every good game of which most them I’ve never even seen gameplay of.
Why so salty bro?
Doesn’t mean people should accept their attempts to nickle and dime them.
Indeed, the job of most AAA game studios is to get as much money as possible from the gamers to their shareholders.
Lot of us have already heard most company justifications for the anti consumer moves they make. That is no new revelation.
Baldur’s Gate 3 is certainly the latest and most prominent example, but Elden Ring, both Breath of the Wild and Tears of the Kingdom. The Witcher 3. The Last of Us Part 1 and 2. No cash shops, substantive DLC, if there is any.
And what do all those games have in common?
They’re solo games.
It’s PvP and MMOs where you can purchase an advantage, show off your bling, or purchase expansions to get a head start on the competition. That is where the microtransaction infestation occurs.
That is where the microtransaction infestation occurs.
Horse armour has entered the chat.
Yup, this is why the last two Diablo games have been always online, no one is going to spend $25 on a skin macrotransaction when nobody else can even seen it.
I have wondered what percentage of gamers don’t purchase any mtx in those type of games. We get revenue numbers, but I’ve wondered how many gamers avoid that aspect while playing the game.
The problem isn’t you only need a handful of whales to buy all the things for mtx to be profitable
D2R was fucking stellar.
…different studio, though.
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No, you’re right, it’s all of them. Ubisoft is one of the worst perpetrators of this shit actually. Far Cry games having an online shop is so unnecessary.
Edit: In fact, they’re so bad they attempted to implement NFTs in Ghost Recon. Like… what?
That didn’t last though.the nft implementation in breakpoint was so bad that it seemed like it was missing the point on purpose. It was just different serial numbers printed on a helmet and the rarer the helmet the more play time you had to have on your account to actually wear it. So the nfts were barely unique, didn’t look cool and you couldn’t just buy whatever to show it off. Respect to the devs that managed to pull this off when execs asked for nfts.
I don’t want the lesson to be learned that devs should only make single player games either. Baldur’s Gate 3 itself is co-op, for instance, and Elden Ring has substantial online components for multiplayer and otherwise.
Dude MTX are all over solo games too, what are you smoking
And…every single ubisoft game. And bethesda games. I could go on…
And Baldur’s Gate is multiplayer. You can easily play 4-player online co-op.
This is like saying, “people need air to breathe.” The fact this is a revelation to gaming studios is deeply concerning.
I played some when it was in early access, and I’ve been absolutely loving BG3 now that it’s officially released. I haven’t felt like this about a game in a long time, and it’s probably because Larian studios treated this like Divinity Original Sin - a complete game with loving care. As I saw in another review, they didn’t make a D&D game, they just made D&D.
I feel like the revelation to gaming studios is not that people like a good product, it’s that Larian was allowed to make one without investors demanding it be the shittiest thing since shit sandwiches.
Absolutely. I genuinely worried a bit about my group, myself as DM included, being sucked into this game or having unrealistic tabletop expectations because of how well this game has been done lol
I also saw that there are a lot of things for players and DMs to learn from this game and how, although we can’t compete with the years long process of making such a complete game (done by many, many, minds and hands and through significant man hours), tabletop GMs can definitely be inspired by such a complete work. Asessing what they can implement from it in their own game designing and seeing how the two mediums of tabletop and video game can complement each other and how they differ will definitely lead to more interesting content on the table and respect for what GMs and story designers do.
I love the game, but I do miss some of the “fuck around” shenanigans you can get into with a DM who can improvise based on if someone comes up with some WAY out of left field idea of what they want to do. It’s no replacement for the tabletop but there are definitely things both DMs and game designers can learn from each other here.
Agreed, I’m just astonished how they got the feeling of exploration/intrigue/investigation in the game down so well.
I’m taking notes on how best to bring that kind of suspense into my sessions. I’ve had players feel similarly suspenseful using Foundry Virtual Tabletop and a fog of war on a map I created, but it’s a little harder to accomplish that in person.
The improvisation is one thing and GMs definitely lend tabletop to be more creative in that way, but the suspense of not knowing what’s around the corner or behind the door is harder to relay with just description. I think the visual aspect is definitely helpful.
BG3 does have a few too many “the ceiling collapses and you all die” moments for my liking, but, for the most part, I do like it. It just came out, so it’s still going to probably get some balancing patches!
There are many spells and items in the game that would be pretty good in a TT game IMO
I think the point is that people love good games.
I’ve seen a bunch of good games being ruined by microtransactions and battlepasses. At least I believe that they could have had so much better sales and reputation if they didn’t include it.
For example: Shadow of War. Deus Ex Mankind Divided. Good games. These had microtransactions hooked on as an after-thought. It didn’t affect gameplay at all and could be completely ignored. Still they received so much hate for it. And then there are games adding microtransactions and nobody care. Most Ubisoft games for example. I think it has with who their target audience is. Though I can’t see what DX and SoW audiences has in common. Do they have less casual players than Ubisofts games? Idk.
Though I can’t see what DX and SoW audiences has in common. Do they have less casual players than Ubisofts games? Idk.
They were both sequels to great games which had fairly little to no microtransactions. I know I was let down by both, and haven’t played either still.
And it’s pretty much never true that they don’t affect gameplay at all. How would you for example add mt:s to BG3 without it affecting the gameplay?
Didn’t we also learn this from Tears of the Kingdom, or God of War, or Horizon Zero Dawn, or Dark Souls, or indeed hundreds of great selling AAA single player games?
But we also learn from the repeated success of Call of Duty, FIFA, Fortnite or any successful multiplayer games that people fucking love microtransactions.
Different players? Maybe, but I’d suggest there’s also a lot of overlap. I know lots of people that play both. People consume. Some games support the microtransaction model better than others, and those are typically the ones designed to be played in fits and starts all year, rather than completed and shelved.
or indeed hundreds of great selling AAA single player games?
It’s important to note that the amount of single player AAA games has greatly diminished overtime. Most of those “hundreds” you’re referring to are not in the last 10 years, and the big bucks have been in live service. So yeah BG3 did great but it was a huge, 6+ year gamble ultimately. I WANT those gambles, but businesses would rather push out cheaper games at a faster clip because they make money. People still buy them and they still pay for DLC/MTX like crazy. It’s hard to compete against that.
That article completely misses the forrest for the trees.
It’s a complete game. It was created with vision, passion, love, and complete creative freedom. It has a great story and interesting characters. It provides lots of player agency. It is unflinchingly candid, mature, and uncensored. Your choices, actions, and inaction ACTUALLY MATTERS. There is no DRM. There are no live service strings. You can play alone and/or with friends. There are no strangers or PvP to ruin your game. And yes, there are also no micro-transactions.
The lesson that BG3 offers isn’t just one thing… it’s a LOT of things. But the best way to sum it up is: it’s a great game and it treats players/customers with respect.
I have avoided reading much about the game. I am loving it, but I have no idea at what point in the game that I currently am. It could end in the next ten minutes and I’ll be satisfied with my purchase, but I wouldn’t be surprised if there’s another 10+ hours. This is what I was waiting for Bethesda to release as the next Skyrim successor if they hadn’t decided to milk that cow until troll cheese came out. It’s everything I want in a game. Story, gameplay, length, affordability, fun, and no microtransactions making my efforts feel worthless.
I think the most important part is that it launched without DRM on GOG and was able to be pirated from day 1 and it STILL was a huge success because people knew that the game isn’t trying anything shady to get even more money from you
It’s just something people actually want to support and not like people feel like even if they buy the game they only have half an experience if they don’t spend more money later
I really hope the next financial report from Larian is making people think differently about the necessity of putting aggressive DRM in their games
People don’t pirate because they don’t want to pay - they pirate because they don’t trust the game to bit pull more shady shit later and not be worth it in the end
-800k concurent player on launch
-no drm and can be pirated on first day
-some exec: that could’ve been higher if you get Denuvo in it.
Omfg, I’m 100% sure there are corporate cunts who are saying that
Not to mention it’s built on top of an already super popular brand
Nah, the lesson AAA devs will take from this is “gamers want more boobies”, and we’ll start seeing nudity DLC, romance season pass, plastic surgery loot boxes, etc. I bet even Link will show some ass cheeks in the next game.
The Hero of Twinks
I don’t really get this argument. Titillation occasionally is nice. Similar to prestige shows. But if it was soft-core all the time or too much, people would lose interest in the plot.
That and there’s quite a few decent porn games now. Ones that look better in the…dongles than BG3 does. Ones with decent stories. If people want interactive porn, it’s there already. And oftentimes cheap or free.
People hate them so much that it became the most lucrative way of monetizing games ever.
I’m pretty excited for this game. Luckily, I haven’t played divinity original sin 2 and it’s available on the switch. After I finish Disco Elysium and Divinity Original Sin 2 I’ll pickup a steam deck and this game.
I will continue to play the good F2P games (without paying a cent myself) and the great AAA games that I will gladly pay full price for.
I figure if the F2P are going to be funded by others anyway, I might as well benefit from it.
I’ll also signal to the devs that make great full featured games that this is what I want.deleted by creator
Do they, though? Companies have been raking billions out of microtransactions, so clearly not everyone hates them.
Yes. It’s not hard to understand.
It always felt like it wasn’t that they didn’t know this, its just that they don’t care. I’m sure they’ve done extensive research on exactly how many people they can discourage from the game without harming the income from their whales.
Exploiting vulnerable people with predatory practices in an underregulated market is almost always going to be a gold mine.
The modern model of buying AAA games is that of hostility between buyer and seller. You always feel like you’re either being scammed or complicit in something immoral.
Hogwarts Legacy also sold a shit tonne, in part because you got the whole game, not half a game with a “season pass” or pay to win DLC.
Microtransactions are fine as long as they’re not required to proceed in the game, tbh.
They never are and this attitude is what got us in this microtransaction hell in the first place.
Completely agree. Remember when people lost their shit over horse armor in Oblivion? That would be seen as reasonable now. They just kept forcing these things until it was normalized, and now we’ve had an entire generation grow up with MTX as the norm.
They never are and this Attitüde is what got us in this microtransaction hell in the first place.