If reception to Baldur’s Gate says anything, it’s that people hate microtransactions in their AAA games.

  • Blackmist@feddit.uk
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    1 year ago

    Didn’t we also learn this from Tears of the Kingdom, or God of War, or Horizon Zero Dawn, or Dark Souls, or indeed hundreds of great selling AAA single player games?

    But we also learn from the repeated success of Call of Duty, FIFA, Fortnite or any successful multiplayer games that people fucking love microtransactions.

    Different players? Maybe, but I’d suggest there’s also a lot of overlap. I know lots of people that play both. People consume. Some games support the microtransaction model better than others, and those are typically the ones designed to be played in fits and starts all year, rather than completed and shelved.

    • acastcandream@beehaw.org
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      1 year ago

      or indeed hundreds of great selling AAA single player games?

      It’s important to note that the amount of single player AAA games has greatly diminished overtime. Most of those “hundreds” you’re referring to are not in the last 10 years, and the big bucks have been in live service. So yeah BG3 did great but it was a huge, 6+ year gamble ultimately. I WANT those gambles, but businesses would rather push out cheaper games at a faster clip because they make money. People still buy them and they still pay for DLC/MTX like crazy. It’s hard to compete against that.