• TheBeege@lemmy.world
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    5 days ago

    Just gonna copy paste my comment on a related post…

    Similar shit happened when they were PUBG Corporation. Fuck these lying assholes. Player Unknown was a smart, capable dude, and they exiled him to a remote office because he got pissed at the CEO for over-monetizing things in a way that cost them players.

    When they released the battle pass while the game was retail, all of the non-Korean employees nearly revolted. It wasn’t smart, and it was a money grab on the players. When the team lead of market research told the product manager that the feature was a bad idea and would lose them all their Western players, the product manager got him demoted and moved to another team.

    When the numbers didn’t look good, the data analysts were freaking out because they couldn’t deliver bad news up the chain of command, even if it was accurate.

    When they acquired Mad Glory, they promised that the dev team would still be contracted to other game companies to build APIs and tools for them, keeping the game industry tooling ecosystem healthy (think op.gg). When PUBG Corporation acquired them, the company canceled their contract with Bethesda for the API they were in the middle of building and forbade them from working with other companies.

    Fuck Bluehole. Fuck PUBG Corporation. Fuck Krafton. Fuck game studios in Korea. Don’t play Korean games. Kpop and cosmetics and whatever are chill. Don’t play Korean games. Korean game companies are fucking cancer.

    Don’t buy Subnautica 2. The Subnautica franchise died when Krafton became the publisher.

    • vxx@lemmy.world
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      7 days ago

      Kpop is extremely exploitative to the artists, much worse than game development.

      We’re talking physical and sexual abuse levels here.

      Not chill at all.

    • L0rdMathias@sh.itjust.works
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      7 days ago

      Friendly reminder that Korea invented and perfected micro-transactions. MapleStory has done more damage to both worldwide gaming and Korean game devs than anything else could ever hope to.

      • Valorie12@lemmy.world
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        6 days ago

        Which is very sad because MapleStory was such a great game, at one time. I still play it (private servers) often, 20 years later. The game had such creative passion in it before Nexon took over and monetized the shit out of it.

      • ZeroOne@lemmy.world
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        6 days ago

        Wasn’t it the Chinese that perfected Microtransactions ??

        You know Genshin Impact, Azur Lane, ZZZ, Wuthering waves etc…

    • wellheh@lemmy.sdf.org
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      7 days ago

      Probably would not add kpop to the list of chill. That industry is rife with abuse like slave contracts.

    • ZeroOne@lemmy.world
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      6 days ago

      Dude what did Korean devs ever do to you ? You ARE generalizing a bit. What’s next ?

      • TheBeege@lemmy.world
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        5 days ago

        The devs themselves are fine. It’s the leadership that’s cancer. Abusive leadership in Korean companies is actually a pretty well known issue. It’s just more self-destructive in game companies, which I have direct experience with. So they did a lot to me and my friends. And said friends shared their stories of other Korean game companies.

        You’re absolutely right to question, especially with my level of anger, but I’m confident this one is justified.

  • LifeCoffeeGaming@lemmy.world
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    6 days ago

    Now this has been rather disproved, do we think we could retract the post? It’s probably done harm already but we can at least acknowledge it’s no longer accurate.

  • kieron115@startrek.website
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    7 days ago

    Subnautica is one of those games that’s incredible hard to recreate. Once they started trying to explain every little thing about the aliens I completely lost interest. You may be able to bottle lightning, but you certainly can’t do it twice.

  • Konraddo@lemmy.world
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    7 days ago

    Honestly, I do not plan to buy it after Below Zero. Now that they did all the evil stuff I guess my decision is well justified.

  • fluxan@lemmy.world
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    7 days ago

    Natural Selection and then Natural Selection 2 - no games or communities like it. Before there time both of them and very much under appreciated. Felt like NS2 never really found it’s rhythm but Unknown World kept it going longer than most games.

    • Ricaz@lemmy.dbzer0.com
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      7 days ago

      The original NS was so fucking good, man. I lived in that game for several years. The competitive scene was awesome.

    • TheBeesKnees@lemmy.sdf.org
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      6 days ago

      Let me preface by saying NS/NS2 are my all-time favorite games

      NS2 had a terrible launch.* It was unstable, terrible performance, limited to no tutorials, and no match matching system. The game has an intense learning curve, and players who had thousands of hours from NS1 / Early Access. It’s also a game where cooperative play was imperative, so the matches really stink for everyone when teams are unbalanced / one guy curbstomps the other team.

      It did eventually address those things, but much of it came too late. I so desperately want NS3 to bring it new life… but that doesn’t ever seem to be coming. I want more games where I get to be the alien/creature/monster!

      My desperation hit an all-time high when I started making a game in Godot… ;-;

      *To be fair, they also needed to launch ASAP because they needed the money to stay afoat

      • fluxan@lemmy.world
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        6 days ago

        I feel the same way - both take the top spot as my all-time best games.

        I will say - It was a mistake building their own game engine for NS2. I realise options were limited but they bit off more than they could chew and that came out in the launch and first 3 years or so, as you say. Yeah the co-op and commander concept was both what made it awesome and contributed to its downfall. They tried to make it easier by making it so Gorges became a support role rather than critical to the alien comm but was too little, too late.

        I would 100% back a crowdunded NS3, as I did with NS2. The eSports scene is far more mature now, it could work.

        • TheBeesKnees@lemmy.sdf.org
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          5 days ago

          The whole ordeal with the game engine is so… ironic. They opt’d for it because they wanted the infestation to spread dynamically and it wouldnt work with existing engines… so one whole custom game engine later… the infestation feature they desperately wanted was scrapped anyways.

          At least it benefited from being easy to mod… the modders are the real MVPs. Kept the game alive with everything from performance, to matchmaking, to balancing.

          I’d absolutely support a crowdfunded "“NS3"”… but I don’t know if that’s feasible without the official company’s sign off? Like it couldn’t just copy the core gameloop/aliens because of copyright? I can’t imagine it feeling the same without Skulks, Gorges, Lerks, Fades, Onos. The way they traverse the map and fill a niche would be hard to beat.

          • fluxan@lemmy.world
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            5 days ago

            Yeah, the modding community rallied around both versions. The NS community is really dedicated. I admit to stopping playing NS2 when they made the announcement, have they allowed the community to keep it going in any form?

            Surely they would approve of some community crowdfunding? Perhaps the original creators but not the parent company is it is now, if the recent issues around Subnautica are to be believed. NS belongs to the community.

            • TheBeesKnees@lemmy.sdf.org
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              3 days ago

              I haven’t played in ~a year, but afaik yes! The benefits of selfhosted servers. I think there were 3-4 servers going strong on the weekends. Unfortunately, a lot of those players were the… worst kind. Hyper competitive, 10k hours, surrender the second something goes wrong types. (Edit- this might have been because my own ELO was super high, so different levels might vary)

              Still amazing to see any activity this long!

              My understanding of the situation was one of the creators/founders/idk said they don’t want to do anything more with guns. Hence why subnautica has no “real” weapons and no NS3. This was a long time ago with some old tweet(?). I don’t know if a community-funded thing would get support from the original creators.

    • chiliedogg@lemmy.world
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      6 days ago

      You want to hear about a game to play?

      Clair Obscur. Made from former Ubisoft team members in what sounds like a healthy development culture and it’s a godamnned masterpiece at every level. Visuals, art direction, story, characters, mechanics, music - it’s all stellar.

  • ZeroOne@lemmy.world
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    7 days ago

    Why can’t the OG devs just opensource the code out of spite. Would be a big middle-finger

      • Firipu@lemmy.world
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        7 days ago

        Fuck epic games, but I was happy I didn’t have to buy it a second time on steam to play it with my kid.

        I’m just contemplating to get the mobile version of Subnautica.

  • MufinMcFlufin@lemmy.world
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    6 days ago

    Planning on not buying it, that being said I was likely never going to even if this controversy didn’t happen. I’m apparently part of 3% of Subnautica players on steam who really didn’t care for the game. Gave it a decent chance (7 hours playtime) and talked with several people who adore the game but found many aspects of the game to be overrated, poorly designed, or frustrating. Just about the only thing I can remember honestly enjoying about the game was the aesthetic, which even then was held back by some sometimes downright bad graphics.

      • nuko147@lemmy.world
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        7 days ago

        Although Kerbal space program 2 had major issues from the dev team, only for the publisher to pull the plug because of how bad the progress was, and leave the game in permanent early access.

        • sp3ctr4l@lemmy.dbzer0.com
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          7 days ago

          Uh, its more like a new publisher bought the IP, functionally fired almost all of the original dev team, and then hired a bunch of other people who had no idea how their insanely modified version of Unity worked…

          And then the idiot in charge just started spamming out extremely grand and difficult to implement new core functionalities… with a team of mostly newbies who had no idea how anything worked.

          So, basically, they started out where KSP started out… and would very obviously thus need years and years and years to get it out of Early Access / Alpha state… but it needed to make money NOW, and it didn’t, so everyone got laid off (other than the idiot in charge), and the game was functionally abandoned, but not totally abandoned, because MY IP MINE NO YOU CANT HAVE IT!!!

          Or… maybe not? With regard to the IP rights?

          Nobody seems to know who actually owns the KSP IP at this point.

          https://techdriveplay.com/2025/01/03/kerbal-space-program-2-a-tale-of-corporate-neglect-and-failure/

          • EldritchFeminity@lemmy.blahaj.zone
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            7 days ago

            One of the original goals for KSP2 was the use of a new engine to get rid of the technical debt from the first game that caused issues like the Kraken…but then the publisher forced them to use the KSP engine because “it would speed up development.”

            It was doomed from the beginning.

            • sp3ctr4l@lemmy.dbzer0.com
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              7 days ago

              Yep.

              Having worked in software dev and db management professionally, and having been modding (as in making mods) all kinds of games for even longer… yep, I knew it was completely fucked almost immedeately, as soon as it was:

              Throw out most of the old dev team

              We are gonna rebuild the engine/game from the ground up

              Add in vastly complex features and capabilities at the same time

              On a horrendously unrealistic timeframe.

              Normally, any two of those is extreme danger zone.

          • ByteJunk@lemmy.world
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            7 days ago

            I never understood the fixation on IPs. For a kick ass universe with amazing lore etc, ok sure.

            I mean I love Jeb and the gang as much as the next guy, but they’re not core to my enjoyment of KSP1. The mechanics were.

            • sp3ctr4l@lemmy.dbzer0.com
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              7 days ago

              lol, RIP Jebs 1 - 48395.

              But uh yeah, the… the lore is basically:

              We made some cute little dudes and dudettes that are… possibly animated, sapient fungi? Or something?

              Anyway they are sm0l and live in sm0l solar system.

              And they have a space program.

              And most of the characters are just obvious cutesy knock offs of famous humans in spaceflight.

              Woo!

              lol

            • AwesomeLowlander@sh.itjust.works
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              7 days ago

              Name recognition sells stuff. Somebody who loved KSP 1 will probably give KSP 3 a go, at least to a greater probability than an unrelated game in the same genre.

              • sp3ctr4l@lemmy.dbzer0.com
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                7 days ago

                Dean Hall and RocketWorkz of uh DayZ fame/infamy… are working on Kitten Space Agency… I dunno, maybe they could pull it off?

                Dean’s track record is really hit and miss imo, but hey, at least they actually give a damn and try, often with pretty bold / niche concepts.

          • cynar@lemmy.world
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            7 days ago

            It was even worse than that.

            They were basically given the KSP1 codebase and told to rewrite it to be better. However, KSP1 was still being developed, and they didn’t want to demotivate the KSP1 team. Therefore they were banned from even telling them it existed, let alone ask for help or advice with the existing codebase.

    • kautau@lemmy.world
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      7 days ago

      It’s a canon event for any game company that achieves moderate success gets acquired by investors

      Very much not exclusive to the game industry

        • kautau@lemmy.world
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          Makes sense, wasn’t untrue and I wasn’t criticizing, just wanted to make sure everyone remembers that the problem goes up the chain due to capitalism.

          Various companies/games were mentioned in the comments, but I think a good example is Hello Games. Clearly fumbled their game launch and were over ambitious with No Man’s Sky.

          But it’s gotten an incredible amount of things that were promised, and many things that weren’t, all as free updates. Sure, they’re still making money, that’s the point, but instead of Micro-transactions, overpriced DLC, fucking over the devs, shutting things down, they just keep rolling. I’m sure they’ve gotten offers of acquisition that were probably very lucrative, but they didn’t take them, and have continued their slow roll of making gamers happy.

      • TabbsTheBat@pawb.social
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        8 days ago

        Individual devs seem to generally manage better I think :3. It’s once the companies expand is that stuff starts going awry

        • wolframhydroxide@sh.itjust.works
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          6 days ago

          I dunno, dwarf fortress seems to be doing alright for itself so far. Tarn and Zach really needed some more help and some graphic design backup. I don’t agree with the total abandonment of the keybindings system in favor of mouse clicks, but I understand that it was necessary to make the game’s learning curve less precipitous.

        • brucethemoose@lemmy.world
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          7 days ago

          Coffee Stain’s another good example on the bigger end.

          It does seem like there’s a danger zone behind a certain size threshold. It makes me worry for Warhorse (the KCD2 dev), which plans to expand beyond 250.

      • pory@lemmy.world
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        7 days ago

        Didn’t sell out to a company or publisher with shareholder profit motives. Truly independent (not “indie” as slang for low budget) development teams don’t follow this pattern unless they sell their IP and studio outright.

    • Duamerthrax@lemmy.world
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      7 days ago

      I think Croteam has been able to have moderate success over the years, but being based in Eastern Europe might make them insulated from issues. Devolver only recently bought them, but they seem to be one of the few good publishers. I at least didn’t see their name on the Video Games Europe member list that’s opposed to SKGs.

    • burntbacon@discuss.tchncs.de
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      7 days ago

      It would make sense for it to be canon in the subnautica universe. I think they were pretty much the epitome of authors with an anvil with the references to economics and governing.

    • Dioxid3@lemmy.world
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      7 days ago

      It’s Krafton. Just look at what became of PUBG. I mean it’s an OK game and a lot of QoL came to it after all these years, but there hasn’t been any major meta shift in 5 years or so. Only recently they’ve started looking into how broken certain semiauto snipers are.

      Instead you are drowned in lootboxes and emotes

  • mriswith@lemmy.world
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    8 days ago

    The three people were replaced with a guy who used to work at EA. And one of their first announcements was an unprompted “we wont put loot boxes in the game”…