And also because Animate Dead, the spell the blurb in the meme is from, reads:
Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature’s game statistics).
Interestingly, as written the pile of bones can be any pile of bones, since the Humanoid restriction parses to only being applied to the corpse section, confirmed in the Sage Advice Compendium for 5e (the wording of the spell has not been substantially changed in 5.5 for that part, only changing what the group does when you don’t issue a command. Though I don’t think that’s included in 5.5’s SAC so far). So if you have enough, like, chicken bones to arrange into the size for the skeleton statblock, that RAW works.
I’d say sure. It’s not like the wolf statblock is crazy different from regular skeleton stats; it wouldn’t be game breaking or anything.
RAW on Animated Dead doesn’t strictly limit the size of the creature when it’s a pile of bones, but I think keeping it to small/medium creatures is reasonable.
Is there a requirement that there needs to be 13 skeletons readily available? Also, does it work on fossilized remains?
As a DM, my answer would be yes because it says animate not will into existence and yes because fossilized skeletons would look awesome.
And also because Animate Dead, the spell the blurb in the meme is from, reads:
Interestingly, as written the pile of bones can be any pile of bones, since the Humanoid restriction parses to only being applied to the corpse section, confirmed in the Sage Advice Compendium for 5e (the wording of the spell has not been substantially changed in 5.5 for that part, only changing what the group does when you don’t issue a command. Though I don’t think that’s included in 5.5’s SAC so far). So if you have enough, like, chicken bones to arrange into the size for the skeleton statblock, that RAW works.
If I was DM’ing, I might let you reanimate a pile of chicken bones, but you get a chicken skeleton with a chicken stat block.
If I animate a wolf skeleton does it get a wolf statblock?
A version that can animate up to specific sizes and CRs when cast at a high enough level would be pretty neat.
I’d say sure. It’s not like the wolf statblock is crazy different from regular skeleton stats; it wouldn’t be game breaking or anything.
RAW on Animated Dead doesn’t strictly limit the size of the creature when it’s a pile of bones, but I think keeping it to small/medium creatures is reasonable.
D&D 5e does, not sure about other editions or other game systems off the top of my head.
Well, that depends on how you group the statements.
OR
Though I suppose also:
Which would mean the bones version has unlimited range.
Yes, I am a programmer, why do you ask?
You get a wolf-sized humanoid skeleton
+1 to AC because grave dirt is now rocks. I like it.
So what about golems then? Hopefully can be made from anything nearby.
I loved casting clay or Earth golem as a melee warrior
Nothing like beating the shit out of demons with the paving stones tanking hits
I always saw those as something you made first and then animated, something that involved days to sculpt/construct.
Always bring a cart full of bones with you everywhere you go. You will certainly not regret having a cart full of bones.
Why cart around a bunch of old bones when so many fresh sacks of bones willingly approach you? Some of them even follow beside you on your quests.
Technically, everyone in the vicinity, has at least one skeleton inside of them.
Don’t animate my bones, bro.
You can use my bones so long as you leave a tip
Plasmoid says, “Ackchyually…”
Yes, and, surprisingly enough, also yes.