Another old shitpost I don’t think I posted anywhere.

  • rustydrd@sh.itjust.works
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    13 hours ago

    Fun fact: For a group of 13 skeletons attacking the same target, the probability that at least one of them crits is about 49%.

    • No_Eponym@lemmy.ca
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      9 hours ago

      Am i correct to assume that Crit would do 10-16 damage (depending on if you go with 5 on a hit or 1d6+2)? Of non-magical slashing damage?

  • Komodo Rodeo@lemmy.world
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    18 hours ago

    Best part of skeletons? They don’t get a share of party loot when the encounter is over, they just go back to dirtnap.

  • mhague@lemmy.world
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    14 hours ago

    13 skeletons is the max. To raise more you need a Bonelord. 13 Bonelords and you need a Lich. 13 Liches and you need a Titan.

    After 13 Titans, 169 Liches, 2197 Bonelords, and 28561 skeletons… you reach Khali.

      • ByteJunk@lemmy.world
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        15 hours ago

        Is this just a meme, or not? I can’t tell. I expect that as a proper, responsible tiefling pyromaniac, I’d always be touching myself - and occasionally casting Protection from Energy while I’m at it. Or keep Absorb Elements in my back pocket.

        • Komodo Rodeo@lemmy.world
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          13 hours ago

          I’ll ask you to consider that not everyone plays Tieflings, or other races with fire resistance, as Wizards.

          • Krauerking@lemy.lol
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            6 hours ago

            They really should. Wizards light themselves on fire a lot. More of them should be dedicated to the art of fireproofing themselves.

  • tacosanonymous@mander.xyz
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    19 hours ago

    Is there a requirement that there needs to be 13 skeletons readily available? Also, does it work on fossilized remains?

    • Nalivai@discuss.tchncs.de
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      18 hours ago

      Always bring a cart full of bones with you everywhere you go. You will certainly not regret having a cart full of bones.

      • nathanjent@programming.dev
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        14 hours ago

        Why cart around a bunch of old bones when so many fresh sacks of bones willingly approach you? Some of them even follow beside you on your quests.

    • snooggums@lemmy.world
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      19 hours ago

      As a DM, my answer would be yes because it says animate not will into existence and yes because fossilized skeletons would look awesome.

      • Mirodir@discuss.tchncs.de
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        19 hours ago

        And also because Animate Dead, the spell the blurb in the meme is from, reads:

        Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature’s game statistics).

        • neoman4426@fedia.io
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          19 hours ago

          Interestingly, as written the pile of bones can be any pile of bones, since the Humanoid restriction parses to only being applied to the corpse section, confirmed in the Sage Advice Compendium for 5e (the wording of the spell has not been substantially changed in 5.5 for that part, only changing what the group does when you don’t issue a command. Though I don’t think that’s included in 5.5’s SAC so far). So if you have enough, like, chicken bones to arrange into the size for the skeleton statblock, that RAW works.

          • Frezik@lemmy.blahaj.zone
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            18 hours ago

            If I was DM’ing, I might let you reanimate a pile of chicken bones, but you get a chicken skeleton with a chicken stat block.

            • snooggums@lemmy.world
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              18 hours ago

              If I animate a wolf skeleton does it get a wolf statblock?

              A version that can animate up to specific sizes and CRs when cast at a high enough level would be pretty neat.

              • Frezik@lemmy.blahaj.zone
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                17 hours ago

                I’d say sure. It’s not like the wolf statblock is crazy different from regular skeleton stats; it wouldn’t be game breaking or anything.

                RAW on Animated Dead doesn’t strictly limit the size of the creature when it’s a pile of bones, but I think keeping it to small/medium creatures is reasonable.

                • snooggums@lemmy.world
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                  16 hours ago

                  D&D 5e does, not sure about other editions or other game systems off the top of my head.

                  Choose a pile of bones or a corpse of a Medium or Small Humanoid within range.

        • snooggums@lemmy.world
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          15 hours ago

          I always saw those as something you made first and then animated, something that involved days to sculpt/construct.

  • Eiri@lemmy.ca
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    19 hours ago

    Wish, but for emulating other spells. Literally anything I want, of 8th level or lower, as if it was already prepared? So handy.

    • snooggums@lemmy.world
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      19 hours ago

      “I wish for an army of skeletons!”

      “Granted! Your army of 13 skeletons stands up from the battlefield…”

      • 🔍🦘🛎@lemmy.world
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        17 hours ago

        Wish can consequence-free emulate any level 8 or lower spell. So you could get 11 worry-free skeletons, or risk never casting wish again if you need 13.

      • Eiri@lemmy.ca
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        19 hours ago

        Ah, that’s the risky use of Wish though. It comes with a chance of losing the spell forever.

      • skulblaka@sh.itjust.works
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        18 hours ago

        This is why I instead opt to carry scrolls of damn near every spell 8th level or lower.

        It’s a little bootleg compared to a real Wish, but in average circumstances I can give Batman a run for his money on being prepared for literally any eventuality.

        • Eiri@lemmy.ca
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          15 hours ago

          Hmm, that works, but only for spells in your class list. That won’t allow you to cast legend lore as a wizard, for instance

          • skulblaka@sh.itjust.works
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            15 hours ago

            RAW, yeah, you’re right unfortunately. Our DM lets us make the DC check to cast a non-class scroll just like you’d make if you cast one too high level for you. Web searching tells me this is a popular homebrew rule.

            I may be making him regret that decision somewhat.

            • Eiri@lemmy.ca
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              14 hours ago

              Isn’t that killing the thief rogue subclass’s use magic device ability?

              • skulblaka@sh.itjust.works
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                14 hours ago

                Little bit yeah. UMD is quite a bit more versatile than this though, ours is restricted to scrolls and requires a spellcaster check.

  • nelson@lemmy.world
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    18 hours ago

    Wait. Doesn’t that mean If you slot it in a lvl 9 slot you will animate

    9 + ( 2 additional per level slot over 4 = 10 ) = 19 skeletons?

    Edit: Never mind. It’s 1 skeleton and 12 extra for being level 9. I assumed every level would also increase the number of skellies raised. My bad